Uploaded October 2022 | Updated September 2026, 2 weeks ago
Add left and right movement to your platformer game by using the PlayerInput component from the new InputSystem Unity package.
Reference Project Patreon Download ➣ patreon.com/posts/2d-platformer-73894085
2D Crash Course Platformer Tutorial Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxmDU8ddeslEAtnXIDRLPd_V
Play the Project in Web Browser ➣ chris-tutorials.itch.io/platformer-crash-course-reference-project
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
patreon.com/christutorials
chris-tutorials.itch.io
https://linktr.ee/ChrisTutorials
◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
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00:00 - What to Expect
00:45 - Setting Up Player GameObject
03:11 - Making a Player Prefab
06:09 - Player Controller Script First Look
07:05 - PlayerInput Component
10:45 - Get Move Input from PlayerInput
13:24 - Setting Velocity on Rigidbody
17:54 - Link Method to UnityEvent Invoke
Add left and right movement to your platformer game by using the PlayerInput component from the new InputSystem Unity package.
Reference Project Patreon Download ➣ patreon.com/posts/2d-platformer-73894085
2D Crash Course Platformer Tutorial Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxmDU8ddeslEAtnXIDRLPd_V
Play the Project in Web Browser ➣ chris-tutorials.itch.io/platformer-crash-course-reference-project
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
patreon.com/christutorials
chris-tutorials.itch.io
https://linktr.ee/ChrisTutorials
◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
Save Money Shopping Online with Honey Extension ►► joinhoney.com/ref/qd04c25
00:00 - What to Expect
00:45 - Setting Up Player GameObject
03:11 - Making a Player Prefab
06:09 - Player Controller Script First Look
07:05 - PlayerInput Component
10:45 - Get Move Input from PlayerInput
13:24 - Setting Velocity on Rigidbody
17:54 - Link Method to UnityEvent Invoke










