Uploaded February 2023 | Updated September 2026, 2 weeks ago
Setting up tools (like a lumberjack's axe) to interact with objects we give a Harvestable component to for 2D games in Unity.
Gatherer's Exterior Pack Download
Itch.io ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Ko-fi Links
Full Project & Assets ➣ ko-fi.com/s/5063a0d7ad
Scripts Only ➣ ko-fi.com/s/f025cef198
Patreon Links
Full Project & Assets ➣ patreon.com/posts/67997091
Scripts Only ➣ patreon.com/posts/79943145
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
patreon.com/christutorials
https://linktr.ee/ChrisTutorials
chris-tutorials.itch.io
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Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
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0:00 What to Expect
0:20 Adding Tool GameObject
3:08 Add Tool & Harvestable Object Scripts
5:45 Harvestable Tree Collider and Pivot Setup
8:37 Tool Harvests Tree by Collision Trigger Check
9:53 Wrapup
Setting up tools (like a lumberjack's axe) to interact with objects we give a Harvestable component to for 2D games in Unity.
Gatherer's Exterior Pack Download
Itch.io ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Ko-fi Links
Full Project & Assets ➣ ko-fi.com/s/5063a0d7ad
Scripts Only ➣ ko-fi.com/s/f025cef198
Patreon Links
Full Project & Assets ➣ patreon.com/posts/67997091
Scripts Only ➣ patreon.com/posts/79943145
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
patreon.com/christutorials
https://linktr.ee/ChrisTutorials
chris-tutorials.itch.io
◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
Save Money Shopping Online with Honey Extension ►► joinhoney.com/ref/qd04c25
0:00 What to Expect
0:20 Adding Tool GameObject
3:08 Add Tool & Harvestable Object Scripts
5:45 Harvestable Tree Collider and Pivot Setup
8:37 Tool Harvests Tree by Collision Trigger Check
9:53 Wrapup





![Behavior AI Trees Setup & Character Health - 1 Bit Platformer [Part 7] ~ Godot 4.3
Initial setup for Beehave Behaviour Tree to start building enemy AI for the Invader enemy. We move current health into a Health component as well.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:21 - Make Gravity and Move and Slide Universals
02:41 - Beehave Plugin
05:24 - BeehaveTree Setup
08:41 - IsDead Conditional Leaf
10:10 - BlackboardKeys Resource
13:44 - Health Component
18:20 - Object Blackboard Setter
21:45 - Blackboard get_value defaults
25:08 - Behaviour Tree Debugger ~ Character Alive
25:36 - Use Health Component in Hitbox Hurtbox
28:42 - Wrapup Behavior AI Trees Setup & Character Health - 1 Bit Platformer [Part 7] ~ Godot 4.3](https://i.ytimg.com/vi/NAN4BbxaapI/mqdefault.jpg)




