Uploaded May 2023 | Updated September 2026, 2 weeks ago
Basic tilemapping tutorial for Godot 4 showing how to work with multiple layers, add physics collisions to tiles, and one option of handling walking across water tiles in a top down 2D resource gathering rpg style game.
Series Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxlANk9EwZmbtECBfbHeW68-
Full Project with Scripts, Assets, and Art Pack ➣ ko-fi.com/s/e848d87222
Art Pack ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Tutorial Gdscript Download ➣ ko-fi.com/s/c02da64555
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
chris-tutorials.itch.io
00:00 - Tilemap Collisions and Y-Sorting
04:41 - Collisions with Water Tiles
Basic tilemapping tutorial for Godot 4 showing how to work with multiple layers, add physics collisions to tiles, and one option of handling walking across water tiles in a top down 2D resource gathering rpg style game.
Series Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxlANk9EwZmbtECBfbHeW68-
Full Project with Scripts, Assets, and Art Pack ➣ ko-fi.com/s/e848d87222
Art Pack ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Tutorial Gdscript Download ➣ ko-fi.com/s/c02da64555
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
chris-tutorials.itch.io
00:00 - Tilemap Collisions and Y-Sorting
04:41 - Collisions with Water Tiles
![Behavior AI Trees Setup & Character Health - 1 Bit Platformer [Part 7] ~ Godot 4.3
Initial setup for Beehave Behaviour Tree to start building enemy AI for the Invader enemy. We move current health into a Health component as well.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:21 - Make Gravity and Move and Slide Universals
02:41 - Beehave Plugin
05:24 - BeehaveTree Setup
08:41 - IsDead Conditional Leaf
10:10 - BlackboardKeys Resource
13:44 - Health Component
18:20 - Object Blackboard Setter
21:45 - Blackboard get_value defaults
25:08 - Behaviour Tree Debugger ~ Character Alive
25:36 - Use Health Component in Hitbox Hurtbox
28:42 - Wrapup Behavior AI Trees Setup & Character Health - 1 Bit Platformer [Part 7] ~ Godot 4.3](https://i.ytimg.com/vi/NAN4BbxaapI/mqdefault.jpg)





![Hit & Wander AI Actions ~ 1 Bit Platformer [Part 9] ~ Godot 4.3
Create behavior tree actions for an enemy using Beehave plugin in Godot 4.3.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:30 - Is Hit Condition
02:13 - Play Hit Action
10:20 - Wander Action
14:46 - Movement Stats in Character Stats
18:14 - Exiting Wander Action with Success or Failure
27:10 - Wrapup Hit & Wander AI Actions ~ 1 Bit Platformer [Part 9] ~ Godot 4.3](https://i.ytimg.com/vi/OFlRuRdubgc/mqdefault.jpg)



![Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3
Making Knockback a Speed Curve to Accelerate or Decelerate the Movement and then working on adding extra invulnerability frames by setting invincibility off on a delay timer with the Beehave Behavior Tree for the player.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:27 - Defining a Knockback Force Curve
03:23 - Using Curve in Knockback
10:28 - Knockback Value Tweaks
12:18 - Fix: Player Knockback Movement
14:50 - Adding Invincibility Frames During Movement State
19:04 - Wrapup Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3](https://i.ytimg.com/vi/PZTRfzASLi4/mqdefault.jpg)