Uploaded August 2026 | Updated September 2026, 2 weeks ago
Build production-ready calendars, seasons, schedules, day/night cycles, and NPC routines in Godot without creating an entire time system from scratch.
🛒 **Get Calendar Time for Godot**
chris-tutorials.itch.io/calendar-time-godot
Calendar Time provides flexible time progression, calendar rules, scheduled events, save/load support, UI components, and tools for connecting world time to gameplay.
📖 **Documentation, tutorials, courses, assets, and more Godot plugins**
christutorials.com
💛 Support ChrisTutorials through YouTube Memberships, Patreon, or Ko-fi for additional plugins, project files, game assets, and development resources.
🎮 Get Calendar Time for Godot: chris-tutorials.itch.io/calendar-time-godot?utm_campaign=yt_funnel_calendar_time
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: christutorials.com
💛 Support on Patreon: patreon.com/ChrisTutorials
☕ Ko-fi: ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses
Build production-ready calendars, seasons, schedules, day/night cycles, and NPC routines in Godot without creating an entire time system from scratch.
🛒 **Get Calendar Time for Godot**
chris-tutorials.itch.io/calendar-time-godot
Calendar Time provides flexible time progression, calendar rules, scheduled events, save/load support, UI components, and tools for connecting world time to gameplay.
📖 **Documentation, tutorials, courses, assets, and more Godot plugins**
christutorials.com
💛 Support ChrisTutorials through YouTube Memberships, Patreon, or Ko-fi for additional plugins, project files, game assets, and development resources.
🎮 Get Calendar Time for Godot: chris-tutorials.itch.io/calendar-time-godot?utm_campaign=yt_funnel_calendar_time
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: christutorials.com
💛 Support on Patreon: patreon.com/ChrisTutorials
☕ Ko-fi: ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses

![Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3
Making Knockback a Speed Curve to Accelerate or Decelerate the Movement and then working on adding extra invulnerability frames by setting invincibility off on a delay timer with the Beehave Behavior Tree for the player.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:27 - Defining a Knockback Force Curve
03:23 - Using Curve in Knockback
10:28 - Knockback Value Tweaks
12:18 - Fix: Player Knockback Movement
14:50 - Adding Invincibility Frames During Movement State
19:04 - Wrapup Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3](https://i.ytimg.com/vi/PZTRfzASLi4/mqdefault.jpg)








