Uploaded February 2024 | Updated September 2026, 2 weeks ago
Showing how you can use Item Drops to spawn item pickups, pick them up, and add to an inventory system of your choice for 2D Godot 4 games. Tutorial uses item drops v3.0 - check Itch page for features and updates.
Item Drops Plugin ➣ https://linktr.ee/itemdrops
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Support Channel with Crypto Donations
pastebin.com/WAnBPcXs
00:00 - What to Expect
00:26 - Enable Item Drops
00:39 - DropsComponent
02:18 - Creating a Drop Item PackedScene
03:39 - Pickup Component for Dropped Item
08:06 - Scene Spawner (Add Force at Spawn)
11:35 - Call spawn drops
12:31 - Defining Pickup Collision Layers
14:01 - Calling spawn_drops from State Machine OnEnter
19:06 - Pickups Collector for Player
23:51 - Seeing Items in Inventory
26:37 - Wrapup
Showing how you can use Item Drops to spawn item pickups, pick them up, and add to an inventory system of your choice for 2D Godot 4 games. Tutorial uses item drops v3.0 - check Itch page for features and updates.
Item Drops Plugin ➣ https://linktr.ee/itemdrops
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Support Channel with Crypto Donations
pastebin.com/WAnBPcXs
00:00 - What to Expect
00:26 - Enable Item Drops
00:39 - DropsComponent
02:18 - Creating a Drop Item PackedScene
03:39 - Pickup Component for Dropped Item
08:06 - Scene Spawner (Add Force at Spawn)
11:35 - Call spawn drops
12:31 - Defining Pickup Collision Layers
14:01 - Calling spawn_drops from State Machine OnEnter
19:06 - Pickups Collector for Player
23:51 - Seeing Items in Inventory
26:37 - Wrapup
![Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3
Making Knockback a Speed Curve to Accelerate or Decelerate the Movement and then working on adding extra invulnerability frames by setting invincibility off on a delay timer with the Beehave Behavior Tree for the player.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:27 - Defining a Knockback Force Curve
03:23 - Using Curve in Knockback
10:28 - Knockback Value Tweaks
12:18 - Fix: Player Knockback Movement
14:50 - Adding Invincibility Frames During Movement State
19:04 - Wrapup Knockback Curve & Movement Invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3](https://i.ytimg.com/vi/PZTRfzASLi4/mqdefault.jpg)









