Uploaded May 2023 | Updated September 2026, 2 weeks ago
In this tutorial part, I show how to re-use the resource node code to set up a second harvestable resource node. The trees use a new typing "Axeable" to mean that only a tool classified as an Axe will be able to harvest these nodes. This part mostly just shows how to reuse the same code to build out a game without needing special code for every type even though each node produces different resource pickups and is harvested by different tools in the game project.
Series Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxlANk9EwZmbtECBfbHeW68-
Full Project with Scripts, Assets, and Art Pack ➣ ko-fi.com/s/e848d87222
Art Pack ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Tutorial Gdscript Download ➣ ko-fi.com/s/c02da64555
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
chris-tutorials.itch.io
00:00 - Start
01:39 - Setup Axe Tool to Harvest Trees on Contact
02:32 - Make Trees Harvested by Axe Type
In this tutorial part, I show how to re-use the resource node code to set up a second harvestable resource node. The trees use a new typing "Axeable" to mean that only a tool classified as an Axe will be able to harvest these nodes. This part mostly just shows how to reuse the same code to build out a game without needing special code for every type even though each node produces different resource pickups and is harvested by different tools in the game project.
Series Playlist ➣ youtube.com/playlist?list=PLyH-qXFkNSxlANk9EwZmbtECBfbHeW68-
Full Project with Scripts, Assets, and Art Pack ➣ ko-fi.com/s/e848d87222
Art Pack ➣ chris-tutorials.itch.io/gatherers-exterior-pack
Tutorial Gdscript Download ➣ ko-fi.com/s/c02da64555
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
chris-tutorials.itch.io
00:00 - Start
01:39 - Setup Axe Tool to Harvest Trees on Contact
02:32 - Make Trees Harvested by Axe Type







![Ground Attack Chaining & Collisions with Animation Player & State Machine ~ Godot 4.4 Tutorial [P4]
Setting up 3 ground attack animations in a chain sequence through state machine, animation player, and creating an attack trigger input setup similar to Unity animation triggers. Video also covers switching to animation player for playing animations which adds extra power like calling functions from inside an animation timeline for locking animation to jump animation.
Series Project Files
Ko-fi ➣ https://ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ https://www.patreon.com/posts/119247384
Playlist
https://www.youtube.com/watch?v=6HzETy7izig&list=PLyH-qXFkNSxkviZMlWoVilQN40Oqh7m6Y&pp=gAQB
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
Art Assets
Treasure Hunters by Pixel Frog
https://pixelfrog-assets.itch.io/treasure-hunters Ground Attack Chaining & Collisions with Animation Player & State Machine ~ Godot 4.4 Tutorial [P4]](https://i.ytimg.com/vi/VSsnrWFglE4/mqdefault.jpg)


