Player Behavior Tree & Damage on Enemy Collision ~ 1 Bit Platformer Part 14 ~ Godot 4.3 @ChrisTutorialsYT
Player Behavior Tree & Damage on Enemy Collision ~ 1 Bit Platformer Part 14 ~ Godot 4.3  @ChrisTutorialsYT
Uploaded August 2024 | Updated September 2026, 2 weeks ago
Turning Player Logic into a Beehave Behavior Tree as an alterative to a Finite State Machine setup. We add the components for health and blackboard setup so the behavior tree can work properly.

Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
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Itch.io ➣ chris-tutorials.itch.io/1-bit-platformer-tutorial-project

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Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

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00:00 - What to Expect
00:22 - Make Wander Running Until Interrupt
01:54 - Fix: Player Jump not Working
02:28 - Increase Gravity on Basic Projectile
03:19 - Player Beehave Tree
05:54 - GroundInputAction
09:42 - Player Hit Action
15:27 - Interrupting Ground Input Action
22:07 - Add Sprite Reference to PlatformerCharacter2D
24:26 - Debugging Player Animations
28:35 - Wrapup
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Player Behavior Tree & Damage on Enemy Collision ~ 1 Bit Platformer Part 14 ~ Godot 4.3

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