Directional Knockback for CharacterBody2D ~ 1 Bit Platformer Part 12 ~ Godot 4.3 @ChrisTutorialsYT
Directional Knockback for CharacterBody2D ~ 1 Bit Platformer Part 12 ~ Godot 4.3  @ChrisTutorialsYT
Uploaded July 2024 | Updated September 2026, 2 weeks ago
Apply a knockback vector to a CharacterBody2D on hit from projectiles landing. Part of the bigger series on building a projectile platformer 2D game in Godot 4.3.

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Ko-fi ➣ ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
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00:00 - What to Expect
00:28 - Knockback Object
05:35 - Adding Knockback Movement to PlayHitAction
11:35 - First Test
13:14 - Hit Data Updates
14:19 - Fix:: Remove Hit Data if no Knockback
16:33 - Second Test
17:11 - Left Right Ground Knockback
23:44 - Calculate Hit Position from CharacterBody2D
26:52 - Wrapup
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Directional Knockback for CharacterBody2D ~ 1 Bit Platformer Part 12 ~ Godot 4.3

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