Uploaded July 2024 | Updated September 2026, 2 weeks ago
Stunning enemies when they are hit as part of the Beehave Behavior Tree AI setup for the 1 Bit Platformer Godot Tutorial Series.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ patreon.com/posts/107952055
Itch.io ➣ chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Support Channel with Crypto Donations
pastebin.com/WAnBPcXs
00:00 - What to Expect
00:20 - HitData Properties
04:36 - HitData Constructor
12:16 - Using HitData in Hurtbox & Hitbox
16:16 - Updating Condition & Action for HitData
19:54 - Knockback Stun Timer
22:52 - Unused Parameter Warnings Cleanup
23:15 - Create HitData and Send to Receiving Objects
30:02 - Creating KnockbackStats Resource
34:43 - HitHasKnockback Condition Leaf
36:40 - Add Timer as Child on Ready
38:20 - Wrapup
Stunning enemies when they are hit as part of the Beehave Behavior Tree AI setup for the 1 Bit Platformer Godot Tutorial Series.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ patreon.com/posts/107952055
Itch.io ➣ chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Support Channel with Crypto Donations
pastebin.com/WAnBPcXs
00:00 - What to Expect
00:20 - HitData Properties
04:36 - HitData Constructor
12:16 - Using HitData in Hurtbox & Hitbox
16:16 - Updating Condition & Action for HitData
19:54 - Knockback Stun Timer
22:52 - Unused Parameter Warnings Cleanup
23:15 - Create HitData and Send to Receiving Objects
30:02 - Creating KnockbackStats Resource
34:43 - HitHasKnockback Condition Leaf
36:40 - Add Timer as Child on Ready
38:20 - Wrapup










