Enemy Hit Stun Behavior Action ~ 1 Bit Projectile Platformer Part 11 ~ Godot 4.3 @ChrisTutorialsYT
Enemy Hit Stun Behavior Action ~ 1 Bit Projectile Platformer Part 11 ~ Godot 4.3  @ChrisTutorialsYT
Uploaded July 2024 | Updated September 2026, 2 weeks ago
Stunning enemies when they are hit as part of the Beehave Behavior Tree AI setup for the 1 Bit Platformer Godot Tutorial Series.

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00:00 - What to Expect
00:20 - HitData Properties
04:36 - HitData Constructor
12:16 - Using HitData in Hurtbox & Hitbox
16:16 - Updating Condition & Action for HitData
19:54 - Knockback Stun Timer
22:52 - Unused Parameter Warnings Cleanup
23:15 - Create HitData and Send to Receiving Objects
30:02 - Creating KnockbackStats Resource
34:43 - HitHasKnockback Condition Leaf
36:40 - Add Timer as Child on Ready
38:20 - Wrapup
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Enemy Hit Stun Behavior Action ~ 1 Bit Projectile Platformer Part 11 ~ Godot 4.3

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