Moving Player to Level Entrance Locations by Using Persistent Data ~ Unity 2022 Tutorial @ChrisTutorialsYT
Moving Player to Level Entrance Locations by Using Persistent Data ~ Unity 2022 Tutorial  @ChrisTutorialsYT
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In depth look at how to have a player spawn at a specific location in a new scene and pass that information over to the new scene by having persistent data with DontDestroyOnLoad and a scriptableobject storing your GameState information.

Better scene asset reference (SceneAsset is really only meant for in editor) gist.github.com/JohannesMP/ec7d3f0bcf167dab3d0d3bb480e0e07b

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00:00 - What to Expect
00:34 - Persistent Data Options
01:05 - ScriptableObjects Explained
02:27 - Instantiate a Copy of Game State
03:56 - DontDestroyOnLoad
04:42 - PlayerManager Spawning the Player
07:47 - Target Spawned Player with Camera (Cinemachine)
08:20 - UnityActions (Events)
10:43 - LevelTransition Trigger Area
11:56 - LevelManager
12:22 - GameLevel (One in Each Game Level Scene)
14:06 - Visual Walkthrough RECAP
16:14 - Wrapup
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Moving Player to Level Entrance Locations by Using Persistent Data ~ Unity 2022 Tutorial

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