Uploaded May 2024 | Updated September 2026, 1 week ago
I was working on a Redstone project, and found that the new Scale attribute is actually pretty nifty for building. Here's a silly video showing it off!
This is the full give command, barely inside the character limit for chat:
/give @p leather_helmet[minecraft:dyed_color=2129920,minecraft:custom_name="{\"text\":\"Mini Cap\",\"italic\":false}",minecraft:attribute_modifiers=[{type:"minecraft:generic.scale",slot:"head",uuid:[I;0,0,0,1],name:"s",amount:-0.75,operation:"add_value"}]]
Join the Command Block Cove: discord.com/invite/Vr9vfP6EqH
I was working on a Redstone project, and found that the new Scale attribute is actually pretty nifty for building. Here's a silly video showing it off!
This is the full give command, barely inside the character limit for chat:
/give @p leather_helmet[minecraft:dyed_color=2129920,minecraft:custom_name="{\"text\":\"Mini Cap\",\"italic\":false}",minecraft:attribute_modifiers=[{type:"minecraft:generic.scale",slot:"head",uuid:[I;0,0,0,1],name:"s",amount:-0.75,operation:"add_value"}]]
Join the Command Block Cove: discord.com/invite/Vr9vfP6EqH
![The Five Command Maze Generator Explained
Questions about this episode or want help on your own Minecraft creations? Join the Command Block Cove on Discord: https://discord.gg/Vr9vfP6EqH
Be on the lookout for a world tour and download sometime next week!
Commands:
Command 1 - Reset the Maze
execute if entity @e[type=snowball,nbt={Item:{tag:{display:{Name:{text:Reset}}}}}] at @e[name=maze_walker] unless entity @e[name=maze_tile,distance=0..0.5] run execute as @e[name=maze_tile] at @s store success entity @s NoBasePlate byte 0 run fill ~-1 ~2 ~-1 ~1 ~3 ~1 minecraft:gray_concrete replace air
Command 2 - Rotate Unvisited Neighbors
execute at @e[name=maze_walker] as @e[name=maze_tile,nbt={NoBasePlate:0b},distance=1.5..2.5] at @s facing entity @e[name=maze_walker,sort=nearest,limit=1] eyes run tp @s ~ ~ ~ ~ 0
Command 3 - Teleport to Random Neighbor
execute at @e[name=maze_walker] as @e[name=maze_tile,nbt={NoBasePlate:0b},distance=1.5..2.5,sort=random,limit=1] store success entity @s NoBasePlate byte 1 run tp @e[name=maze_walker,sort=nearest,limit=1] @s
Command 4 - Carve Out Walls
execute as @e[name=maze_walker] at @s rotated as @e[name=maze_tile,distance=0..0.5,sort=nearest,limit=1] rotated ~ 0 store success entity @s NoBasePlate byte 1 run fill ^ ^3 ^ ^ ^5 ^2 minecraft:air
Command 5 - Backtrack if Necessary
execute as @e[name=maze_walker,nbt={NoBasePlate:0b}] at @s rotated as @e[name=maze_tile,sort=nearest,distance=0..0.5,limit=1] run tp @s ^ ^ ^2
Chapters:
00:00 - Introduction
00:23 - Depth First Search Algorithm
02:30 - Command 1
05:18 - Command 2
06:39 - Command 3
07:42 - Command 4
10:01 - Command 5
10:45 - Outro The Five Command Maze Generator Explained](https://i.ytimg.com/vi/P7C73oJ16ys/mqdefault.jpg)




![Rage Potion in Minecraft using Command Blocks
Questions about this episode or want help on your own Minecraft creations? Join the Command Block Cove on Discord: https://discord.gg/Vr9vfP6EqH
This week, were creating a rage potion in Minecraft. This is a potion that will cause mobs to attack other, nearby mobs.
The Bad Luck effect does not occur naturally in Minecraft, and only impacts player luck while fishing. This makes it a convenient choice for custom potion effects.
The same technique of using a modified snowball can still be used without a potion to enrage mobs against other specific mobs and players.
Here are the commands used in this episode:
Command 1 - Create Rage Potions:
execute as @e[type=item,nbt={Item:{id:minecraft:poisonous_potato}}] at @s if block ~ ~ ~ minecraft:water_cauldron[level=3] if block ~ ~-1 ~ minecraft:soul_campfire[lit=true] as @e[type=item,nbt={Item:{id:minecraft:lingering_potion,tag:{Potion:minecraft:harming}}},distance=0..1,sort=nearest,limit=3] run data merge entity @s {Item:{tag:{Potion:,CustomPotionEffects:[{Id:27,Duration:20,ShowParticles:0b,Amplifier:0b}],CustomPotionColor:11023616,display:{Name:{text:Rage Potion,italic:false}}}},Motion:[0.0d,0.5d,0.0d]}
Command 2 - Destroy Extra Ingredients:
execute as @e[type=item,nbt={Item:{id:minecraft:poisonous_potato}}] at @s if entity @e[type=item,nbt={Item:{tag:{CustomPotionColor:11023616}}},distance=0..1] run kill @s
Command 3 - Modify Rage Area Effect Cloud:
execute as @e[type=minecraft:area_effect_cloud,nbt={Age:0,Effects:[{Id:27,Amplifier:0b}]}] run data merge entity @s {Radius:5.0f,RadiusOnUse:0.0f,RadiusPerTick:-0.1f,ReapplicationDelay:200,Particle:minecraft:angry_villager ~ ~ ~ 0 0 0 0 0 normal}
Command 4 - Summon the Rage Snowball:
execute as @e[nbt={ActiveEffects:[{Id:27,Amplifier:0b,Duration:19}]}] at @s run summon minecraft:snowball ~ ~5 ~ {Motion:[0.0d,-1.0d,0.0d],Item:{id:minecraft:nether_wart,Count:1b},Tags:[rage_snowball]}
Command 5 - Change Rage Snowballs Owner:
execute as @e[tag=rage_snowball] at @s positioned ~ ~-5 ~ run data modify entity @s Owner set from entity @e[type=!player,nbt={DeathTime:0s},distance=0.5..25.0,sort=nearest,limit=1] UUID
Chapters:
0:00 - Intro
2:45 - Command 1
4:39 - Command 2
5:06 - Command 3
6:45 - Command 4
7:48 - Command 5
9:12 - Outro Rage Potion in Minecraft using Command Blocks](https://i.ytimg.com/vi/URUo6kcIMC4/mqdefault.jpg)


![Command Deep Dive - Cupids Arrows
Questions about this episode or want help on your own Minecraft creations? Join the Command Block Cove on Discord: https://discord.gg/Vr9vfP6EqH
This episode, were taking a closer look at Cupids Arrows in Minecraft. These custom tipped arrows dont do any damage and will make breedable mobs act like theyve just been fed.
Check out the original episode here: https://youtu.be/-FqsZJZ6SOs
Commands used in this creation:
Command 1 - Summon Custom Arrows
execute as @e[type=arrow,nbt={inBlockState:{Name:minecraft:hay_block}}] if entity @e[type=minecraft:area_effect_cloud,nbt={Potion:minecraft:healing},distance=0..4] store result entity @s life short 1201 run summon minecraft:item ~ ~ ~ {Item:{id:minecraft:tipped_arrow,Count:1b,tag:{CustomPotionEffects:[{Id:26,Duration:1,ShowParticles:0b,Amplifier:0b}],CustomPotionColor:16711752,CustomModelData:1077417179,display:{Name:{text:Cupids Arrow,italic:false}}}},Motion:[0.0d,0.5d,0.0d]}
Command 2 - Modify Arrow in Flight
execute as @e[type=arrow,nbt={Color:16711752},nbt=!{damage:0.0d}] run data merge entity @s {Owner:[],damage:0.0d,SoundEvent:minecraft:entity.illusioner.cast_spell}
Command 3 - Modify Mob Data
execute as @e[nbt={ActiveEffects:[{Id:26,Amplifier:0b}]}] run data merge entity @s {InLove:600,HurtByTimestamp:0}
Command 4 - Summon Heart Particles
execute at @e[nbt={InLove:600,ActiveEffects:[{Id:26,Amplifier:0b}]}] run particle minecraft:heart ~ ~ ~ 1 1 1 1 30 normal
Command 5 - Kill Arrow in Ground
kill @e[type=arrow,nbt={Color:16711752,inGround:1b}]
Chapters:
0:00 - Command 1
3:35 - Command 2
5:44 - Command 3
6:43 - Command 4
7:11 - Command 5
8:00 - Outro Command Deep Dive - Cupids Arrows](https://i.ytimg.com/vi/YW2bpsTnlUc/mqdefault.jpg)

