Uploaded December 2021 | Updated September 2026, 15 hours ago
In this speed patching video we see how to add a circle mask to a texture.
The colors for the background and the circle border can be changed by creating two parameters for them inside jit.gl.pix.
Download the patch from my Patreon ►
patreon.com/posts/59880033
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
Music ► Federico Foderaro
#maxmsp #cycling74 #jitter #texture #gpu #jit.gl.pix
In this speed patching video we see how to add a circle mask to a texture.
The colors for the background and the circle border can be changed by creating two parameters for them inside jit.gl.pix.
Download the patch from my Patreon ►
patreon.com/posts/59880033
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
Music ► Federico Foderaro
#maxmsp #cycling74 #jitter #texture #gpu #jit.gl.pix



![CODEBOX in [ jit.gen ] 02 | Params in GEN
Second video of the codebox in jit.gen series.
In this episode we see how to create GEN parameters directly inside codebox. We also see how to use the [ nearest ] sampling operator.
Part 1 ►
https://youtu.be/LCl9c0wXaRQ
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/58635338
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox CODEBOX in [ jit.gen ] 02 | Params in GEN](https://i.ytimg.com/vi/fWexufEKwH8/mqdefault.jpg)

![Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP
In this video we see how the objects [jit.gl.material] [jit.gl.node] and [jit.gl.pass] work and how they interact with each other.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/57232578
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #pass #material #node #shaders #glsl #rendering Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP](https://i.ytimg.com/vi/fhwqrLg50wc/mqdefault.jpg)


![Exploring Isosurfaces in Max with [ jit.gl.isosurf ]
In this video we see how to use the [ jit.gl.isosurf ] object to render 3D volumes in Max/MSP.
Download the patch created in the tutorial from my Patreon (Curious Patcher Tier) ►
https://www.patreon.com/posts/70708855?pr=true
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #isosurface Exploring Isosurfaces in Max with [ jit.gl.isosurf ]](https://i.ytimg.com/vi/gT41aI3ughc/mqdefault.jpg)

