Uploaded August 2026 | Updated September 2026, 3 hours ago
In this video we talk about the different paradigms we can encounter when working with Jitter.
Those include: event-driven, frame-driven, state-driven objects, the data cables and the connection cables.
If you are struggling to understand how the different part of Jitter interact, this video will help you.
Watch the tutorial ads-free and get the files on my Patreon (4€ Tier) ❤️
patreon.com/amazingmaxstuff/posts/how-to-make-of-166171059
Check out all my video tutorials 📚
federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷
instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
patreon.com/mediacoding
Take a look at my shared patches 🔥
federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #jittertutorial #maxvisuals #maxmspbeginners #maxjittercourse #max9 #maxmsp9 #maxmspjitter
In this video we talk about the different paradigms we can encounter when working with Jitter.
Those include: event-driven, frame-driven, state-driven objects, the data cables and the connection cables.
If you are struggling to understand how the different part of Jitter interact, this video will help you.
Watch the tutorial ads-free and get the files on my Patreon (4€ Tier) ❤️
patreon.com/amazingmaxstuff/posts/how-to-make-of-166171059
Check out all my video tutorials 📚
federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷
instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
patreon.com/mediacoding
Take a look at my shared patches 🔥
federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #jittertutorial #maxvisuals #maxmspbeginners #maxjittercourse #max9 #maxmsp9 #maxmspjitter
![Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP
In this video we see how the objects [jit.gl.material] [jit.gl.node] and [jit.gl.pass] work and how they interact with each other.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/57232578
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #pass #material #node #shaders #glsl #rendering Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP](https://i.ytimg.com/vi/fhwqrLg50wc/mqdefault.jpg)


![Exploring Isosurfaces in Max with [ jit.gl.isosurf ]
In this video we see how to use the [ jit.gl.isosurf ] object to render 3D volumes in Max/MSP.
Download the patch created in the tutorial from my Patreon (Curious Patcher Tier) ►
https://www.patreon.com/posts/70708855?pr=true
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #isosurface Exploring Isosurfaces in Max with [ jit.gl.isosurf ]](https://i.ytimg.com/vi/gT41aI3ughc/mqdefault.jpg)


![3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP
In this video we see how we can modify the shader created by the [jit.gl.material] object to have good looking lighting on a terrain-like shape.
The patch uses solely the GPU, which results in high framerate and keeps the CPU free for other tasks.
Download the patch from my Patreon ►
https://www.patreon.com/posts/53876398
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #tutorials #jitter #maxmspjitter #terrain 3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP](https://i.ytimg.com/vi/hYuMpL4VAXY/mqdefault.jpg)
![Creating a Video Collage in Max/MSP with [ jit.gl.meshwarp ]
In this tutorial we see how we can use several [ jit.gl.meshwarp ] objects to create a video collage in Max/MSP.
We also see how to use the [ pattrstorage ] and [ pattr ] objects to store jit.gl.meshwarp configurations.
Get the patch on Patreon 👉
https://www.patreon.com/posts/88337557
All my video tutorials 📚
https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷
https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
https://www.patreon.com/mediacoding
Take a look at my shared patches 🔥
https://www.federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #maxvisuals #videocollage Creating a Video Collage in Max/MSP with [ jit.gl.meshwarp ]](https://i.ytimg.com/vi/iB399oTNih0/mqdefault.jpg)


