3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP @AmazingMaxStuff
3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP  @AmazingMaxStuff
Uploaded July 2021 | Updated September 2026, 7 hours ago
In this video we see how we can modify the shader created by the [jit.gl.material] object to have good looking lighting on a terrain-like shape.

The patch uses solely the GPU, which results in high framerate and keeps the CPU free for other tasks.

Download the patch from my Patreon ►
patreon.com/posts/53876398

Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html

Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff

Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding

Take a look at my shared patches ► federicofoderaro.com/patches.html

#maxmsp #cycling74 #tutorials #jitter #maxmspjitter #terrain
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3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP

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