Uploaded December 2020 | Updated September 2026, 1 hour ago
#maxmsp #cycling74 #tutorials #jitter #maxmspjitter #kinect #pointcloud
Download the patch from my Patreon (free download 1 week after video) ►
patreon.com/posts/45366529
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #cycling74 #tutorials #jitter #maxmspjitter #kinect #pointcloud
Download the patch from my Patreon (free download 1 week after video) ►
patreon.com/posts/45366529
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
![CODEBOX in [ jit.gen ] 02 | Params in GEN
Second video of the codebox in jit.gen series.
In this episode we see how to create GEN parameters directly inside codebox. We also see how to use the [ nearest ] sampling operator.
Part 1 ►
https://youtu.be/LCl9c0wXaRQ
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/58635338
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox CODEBOX in [ jit.gen ] 02 | Params in GEN](https://i.ytimg.com/vi/fWexufEKwH8/mqdefault.jpg)

![Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP
In this video we see how the objects [jit.gl.material] [jit.gl.node] and [jit.gl.pass] work and how they interact with each other.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/57232578
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #pass #material #node #shaders #glsl #rendering Lets Demystify the MATERIAL, NODE and PASS Objects in Max/MSP](https://i.ytimg.com/vi/fhwqrLg50wc/mqdefault.jpg)


![Exploring Isosurfaces in Max with [ jit.gl.isosurf ]
In this video we see how to use the [ jit.gl.isosurf ] object to render 3D volumes in Max/MSP.
Download the patch created in the tutorial from my Patreon (Curious Patcher Tier) ►
https://www.patreon.com/posts/70708855?pr=true
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #isosurface Exploring Isosurfaces in Max with [ jit.gl.isosurf ]](https://i.ytimg.com/vi/gT41aI3ughc/mqdefault.jpg)


![3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP
In this video we see how we can modify the shader created by the [jit.gl.material] object to have good looking lighting on a terrain-like shape.
The patch uses solely the GPU, which results in high framerate and keeps the CPU free for other tasks.
Download the patch from my Patreon ►
https://www.patreon.com/posts/53876398
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #tutorials #jitter #maxmspjitter #terrain 3D Running Terrain using GLSL and [jit.gl.material] Shader in Max/MSP](https://i.ytimg.com/vi/hYuMpL4VAXY/mqdefault.jpg)
![Creating a Video Collage in Max/MSP with [ jit.gl.meshwarp ]
In this tutorial we see how we can use several [ jit.gl.meshwarp ] objects to create a video collage in Max/MSP.
We also see how to use the [ pattrstorage ] and [ pattr ] objects to store jit.gl.meshwarp configurations.
Get the patch on Patreon 👉
https://www.patreon.com/posts/88337557
All my video tutorials 📚
https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷
https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
https://www.patreon.com/mediacoding
Take a look at my shared patches 🔥
https://www.federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #maxvisuals #videocollage Creating a Video Collage in Max/MSP with [ jit.gl.meshwarp ]](https://i.ytimg.com/vi/iB399oTNih0/mqdefault.jpg)
