Uploaded February 2018 | Updated September 2026, 3 weeks ago
In this tutorial:
00:00 - Introduction
00:19 - Materials system
00:56 - Creating materials
02:23 - Assigning materials
02:46 - Adjusting material parameters
04:41 - Managing materials hierarchy
In this tutorial:
00:00 - Introduction
00:19 - Materials system
00:56 - Creating materials
02:23 - Assigning materials
02:46 - Adjusting material parameters
04:41 - Managing materials hierarchy





![UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]
IG (Image Generator) is a high-level system inside the UNIGINE 2 Sim SDK, which is targeted towards easy creation of professional simulators. It has built-in support for CIGI/HLA/DIS industry-standard protocols for distributed simulation, and a lot of other simulation-specific features.
This video is an overview of the process, for detailed instructions see the extended version: https://youtu.be/4OXTWIBbxdY
Learn more about UNIGINE 2 Sim: https://unigine.com/products/sim/
00:00 - Creating a project
00:22 - Creating a landscape from geodata
01:43 - Configuring the scene
02:10 - Starting Host Emulator and running the project
02:25 - Controlling the entity
02:57 - Controlling environment
03:24 - Clamping the entity to the ground UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]](https://i.ytimg.com/vi/biSGZLamJAM/mqdefault.jpg)




