Uploaded March 2021 | Updated September 2026, 3 weeks ago
Levels of Details (LODs) are the main way to optimize your project. Smooth alpha-blended LODs are used to decrease the geometry complexity of 3D objects, when these objects move away from the camera, reducing rendering load. The reduced visual quality of the model mostly remains unnoticed.
More on Levels of Detail in UNIGINE 2: https://l.unigine.com/VfIafNiru
Download UNIGINE 2 SDK: https://l.unigine.com/22bTJghqC
Levels of Details (LODs) are the main way to optimize your project. Smooth alpha-blended LODs are used to decrease the geometry complexity of 3D objects, when these objects move away from the camera, reducing rendering load. The reduced visual quality of the model mostly remains unnoticed.
More on Levels of Detail in UNIGINE 2: https://l.unigine.com/VfIafNiru
Download UNIGINE 2 SDK: https://l.unigine.com/22bTJghqC



![UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]
IG (Image Generator) is a high-level system inside the UNIGINE 2 Sim SDK, which is targeted towards easy creation of professional simulators. It has built-in support for CIGI/HLA/DIS industry-standard protocols for distributed simulation, and a lot of other simulation-specific features.
This video is an overview of the process, for detailed instructions see the extended version: https://youtu.be/4OXTWIBbxdY
Learn more about UNIGINE 2 Sim: https://unigine.com/products/sim/
00:00 - Creating a project
00:22 - Creating a landscape from geodata
01:43 - Configuring the scene
02:10 - Starting Host Emulator and running the project
02:25 - Controlling the entity
02:57 - Controlling environment
03:24 - Clamping the entity to the ground UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]](https://i.ytimg.com/vi/biSGZLamJAM/mqdefault.jpg)






