Uploaded August 2025 | Updated September 2026, 3 weeks ago
We are excited to announce the release of UNIGINE Engine 2.20, packed with powerful improvements and new features to take your real-time 3D projects to the next level.
Key highlights:
- Optimized CPU performance, stability, loading times, and memory usage
- Enhanced upscalers with Vulkan support
- Experimental in-game UI designer
- VR/XR upgrades: eye tracking, mixed reality, extended emulation
- Experimental Gaussian Splatting
- More efficient and accurate octahedral impostors
- Updated C# Component System with external library support
- UnigineEditor quality-of-life improvements
- Safer, more flexible procedural mesh API with streaming
- Faster, lighter landscape generation in Sandworm
- Revamped sample projects with full source on GitHub
More details about each feature here: developer.unigine.com/en/devlog/20250709-unigine-2.20
00:00 Intro
00:05 Gaussian Splatting Import
00:14 OpenXR Hand Tracking
00:22 Enhanced Impostors
00:33 Multiple Optimizations
00:43 Average CPU Performance
00:50 Omni and Projected Lights Optimized
01:00 Optimized Clusters
01:09 DX12 Memory Allocation Improvements
01:21 Faster Shadows Baking
01:30 Property UI Optimization
01:38 Indirect Specular Normalization
01:48 Clouds Rendering Improvements
02:00 In-Game UI Framework With Visual Editor
02:15 Interface and Abstract Class Support
02:25 Search Improvement in UnigineEditor
02:39 Improved UI for Physical Shapes and Joints
02:47 SpiderVision Improvements
02:53 Multiple Material Graph Editor Updates
03:09 Samples and Templates
03:42 Outro
We are excited to announce the release of UNIGINE Engine 2.20, packed with powerful improvements and new features to take your real-time 3D projects to the next level.
Key highlights:
- Optimized CPU performance, stability, loading times, and memory usage
- Enhanced upscalers with Vulkan support
- Experimental in-game UI designer
- VR/XR upgrades: eye tracking, mixed reality, extended emulation
- Experimental Gaussian Splatting
- More efficient and accurate octahedral impostors
- Updated C# Component System with external library support
- UnigineEditor quality-of-life improvements
- Safer, more flexible procedural mesh API with streaming
- Faster, lighter landscape generation in Sandworm
- Revamped sample projects with full source on GitHub
More details about each feature here: developer.unigine.com/en/devlog/20250709-unigine-2.20
00:00 Intro
00:05 Gaussian Splatting Import
00:14 OpenXR Hand Tracking
00:22 Enhanced Impostors
00:33 Multiple Optimizations
00:43 Average CPU Performance
00:50 Omni and Projected Lights Optimized
01:00 Optimized Clusters
01:09 DX12 Memory Allocation Improvements
01:21 Faster Shadows Baking
01:30 Property UI Optimization
01:38 Indirect Specular Normalization
01:48 Clouds Rendering Improvements
02:00 In-Game UI Framework With Visual Editor
02:15 Interface and Abstract Class Support
02:25 Search Improvement in UnigineEditor
02:39 Improved UI for Physical Shapes and Joints
02:47 SpiderVision Improvements
02:53 Multiple Material Graph Editor Updates
03:09 Samples and Templates
03:42 Outro










