Water - UNIGINE 2 Engine Essentials @UNIGINE_Official
Water - UNIGINE 2 Engine Essentials  @UNIGINE_Official
Uploaded June 2019 | Updated September 2026, 3 weeks ago
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This tutorial covers the basics of creating realistic water in UNIGINE, be it an ocean or a lake.

In this tutorial:
00:00 — Introduction
01:00 — Global water object
01:37 — Material presets for different sea conditions according to the Beaufort scale
01:46 — Adjusting water material parameters
01:58 — Using Material Mask to filter out decals
02:15 — Geometry parameters
02:52 — Configuring water surface rippling and waves animation
03:26 — Procedural foam
03:46 — Subsurface scattering
04:03 — Underwater parameters
05:05 — Configuring the look of water surface
05:46 — Caustics effect
06:11 — Setting up planar reflections
06:48 — Skipping water areas using field spacers
07:34 — Adjusting water height using field height objects
08:51 — Creating an effect of water disturbances and foam trail using particle-based field height and decal objects
09:48 — Creating a realistic shoreline
12:27 — Water rendering settings
12:53 — Creating arbitrary water basins using Water Mesh object
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Water - UNIGINE 2 Engine Essentials

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