Uploaded July 2020 | Updated September 2026, 3 weeks ago
Getting started with UNIGINE? Let’s assemble a sample village by a lake scene using UnigineEditor (terrain, a small lake, grass, houses, fences, a burning fire, lighting). Get UNIGINE 2 SDK: unigine.com/get-unigine
In this livestream you will see how to:
- use object placement tools
- work with materials
- use built-in objects (terrain, water, particle systems)
- work with lighting
- optimize performance
Getting started with UNIGINE? Let’s assemble a sample village by a lake scene using UnigineEditor (terrain, a small lake, grass, houses, fences, a burning fire, lighting). Get UNIGINE 2 SDK: unigine.com/get-unigine
In this livestream you will see how to:
- use object placement tools
- work with materials
- use built-in objects (terrain, water, particle systems)
- work with lighting
- optimize performance
![UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]
IG (Image Generator) is a high-level system inside the UNIGINE 2 Sim SDK, which is targeted towards easy creation of professional simulators. It has built-in support for CIGI/HLA/DIS industry-standard protocols for distributed simulation, and a lot of other simulation-specific features.
This video is an overview of the process, for detailed instructions see the extended version: https://youtu.be/4OXTWIBbxdY
Learn more about UNIGINE 2 Sim: https://unigine.com/products/sim/
00:00 - Creating a project
00:22 - Creating a landscape from geodata
01:43 - Configuring the scene
02:10 - Starting Host Emulator and running the project
02:25 - Controlling the entity
02:57 - Controlling environment
03:24 - Clamping the entity to the ground UNIGINE 2 Sim - Quick start with IG Template [OVERVIEW]](https://i.ytimg.com/vi/biSGZLamJAM/mqdefault.jpg)









