Uploaded August 2019 | Updated September 2026, 3 weeks ago
Many 3D apps developers wishing to switch to UNIGINE are only familiar with the C# language. For this reason, we introduced a major feature in the 2.9 C# API called C# Components: developer.unigine.com/en/devlog/20190816-unigine-2.9
Components are natively-integrated C# Objects that allow for vastly more streamlined logic to be introduced into your worlds. Assigning a Component to a Node is as easy as drag-and-dropping, and the modular architecture allows to create arbitrarily complex interactions without going mad from trying to make sense of it all. This improved workflow will gradually become the primary method of adding logic to your creations, including for our core C++ API.
Many 3D apps developers wishing to switch to UNIGINE are only familiar with the C# language. For this reason, we introduced a major feature in the 2.9 C# API called C# Components: developer.unigine.com/en/devlog/20190816-unigine-2.9
Components are natively-integrated C# Objects that allow for vastly more streamlined logic to be introduced into your worlds. Assigning a Component to a Node is as easy as drag-and-dropping, and the modular architecture allows to create arbitrarily complex interactions without going mad from trying to make sense of it all. This improved workflow will gradually become the primary method of adding logic to your creations, including for our core C++ API.










