How To Reuse Lightmaps for Levels of Detail - UNIGINE 2 Quick Tips @UNIGINE_Official
How To Reuse Lightmaps for Levels of Detail - UNIGINE 2 Quick Tips  @UNIGINE_Official
Uploaded February 2021 | Updated September 2026, 3 weeks ago
Lightmapping is an efficient static global illumination technique using precalculated textures that store brightness and reflected color of lit surfaces. Using a single lightmap for multiple levels of detail can save video memory and reduce GI baking time.

More on using lightmaps in UNIGINE 2: https://l.unigine.com/vcsxhwf3J

Download UNIGINE 2 SDK: https://l.unigine.com/ZrwhEI-rD
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How To Reuse Lightmaps for Levels of Detail - UNIGINE 2 Quick Tips

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