Uploaded February 2021 | Updated September 2026, 3 weeks ago
Lightmapping is an efficient static global illumination technique using precalculated textures that store brightness and reflected color of lit surfaces. Using a single lightmap for multiple levels of detail can save video memory and reduce GI baking time.
More on using lightmaps in UNIGINE 2: https://l.unigine.com/vcsxhwf3J
Download UNIGINE 2 SDK: https://l.unigine.com/ZrwhEI-rD
Lightmapping is an efficient static global illumination technique using precalculated textures that store brightness and reflected color of lit surfaces. Using a single lightmap for multiple levels of detail can save video memory and reduce GI baking time.
More on using lightmaps in UNIGINE 2: https://l.unigine.com/vcsxhwf3J
Download UNIGINE 2 SDK: https://l.unigine.com/ZrwhEI-rD










