Uploaded January 2009 | Updated September 2026, 18 hours ago
This is a video of me and hydrakiller4000 completing the Destruction Duet 2-vs-2 minigame in Mario Party 2 in approximately 14 seconds. I am Yoshi, and hydrakiller4000 is Donkey Kong. The Mario and Luigi players are computer players on the Very Hard difficulty level. This record can definitely be improved with more precise jump-kicks. In addition, hydrakiller4000 accidentally punched and missed the statue at the end instead of hitting it with a jump-kick.
We accomplished this by jumping very low and doing kicks in the air. This results in an extremely fast and effective jump-kick.
To do the jump-kicks like we did, you need to press the A button to jump, and then immediately press the B button. The B button must be pressed approximately 1/8 of a second after the A button.
Enjoy!
Check out my profile for more cool videos!
This is a video of me and hydrakiller4000 completing the Destruction Duet 2-vs-2 minigame in Mario Party 2 in approximately 14 seconds. I am Yoshi, and hydrakiller4000 is Donkey Kong. The Mario and Luigi players are computer players on the Very Hard difficulty level. This record can definitely be improved with more precise jump-kicks. In addition, hydrakiller4000 accidentally punched and missed the statue at the end instead of hitting it with a jump-kick.
We accomplished this by jumping very low and doing kicks in the air. This results in an extremely fast and effective jump-kick.
To do the jump-kicks like we did, you need to press the A button to jump, and then immediately press the B button. The B button must be pressed approximately 1/8 of a second after the A button.
Enjoy!
Check out my profile for more cool videos!










![Super Smash Bros. - A Kimimaru Combo Video
Sorry about my other video; most of them werent real combos. This one is improved.
This is a combo video made by me, Kimimaru. Im also known as [G-Ü]Kimimaru[CDR], and [T-P]Kimimaru]. All of these combos were done by me on a keyboard.
All combos shown in the video are original and not escapable without Directional Influence or the help from external factors, with the exception of the Samus combos. Most of these combos are from 0% damage to death, but not all of them are.
The Samus combos were kept so that I or other people can elaborate on them and possibly create a combo out of one of them.
As you may notice, I replaced the longer Captain Falcon on Donkey Kong combo; that combo required frame by frame precision to be successfully executed. Since it took out a lot of my time, and I still didnt do it successfully, I decided not to include it. Try to find out which combo I replaced this one with.
Combos changed:
-Ness on Mario (Combo #10)
-Mario on Ness (Combo #12)
-Donkey Kong on Captain Falcon #1 (Combo #14)
-Captain Falcon on Pikachu (Combo #7)
-Link on Donkey Kong (Combo #4)
-Mario on Kirby (Combo #3)
For the first Donkey Kong on Captain Falcon (Combo #14), the CPU Captain Falcon only uses a double jump to recover; however, even with his Up + B recovery move, he cannot recover.
Oh, and I also added an ending!
Enjoy!
Check out my profile for more cool videos! Super Smash Bros. - A Kimimaru Combo Video](https://i.ytimg.com/vi/e9ZkmrTSkyk/mqdefault.jpg)