Uploaded May 2017 | Updated September 2026, 3 minutes ago
I posted this on TCRF (tcrf.net/Paper_Mario:_The_Thousand-Year_Door#Unused_Status) a few months ago and thought the video should be hosted on YouTube as well.
This video demonstrates an unused Attack Down status effect in Paper Mario: The Thousand Year Door. It functions as a counterpart to the Attack Up status you can obtain from Power Lift.
It is fully functional and has its own unique splash color, sound, and icon! It is identical to Tiny except it does not shrink the character afflicted with it. There are varying degrees of how much it reduces Attack based on the value you put in for the code. In this example, I simply chose 2.
Codes for afflicting it can be found in the TCRF link above. Thanks for watching!
I posted this on TCRF (tcrf.net/Paper_Mario:_The_Thousand-Year_Door#Unused_Status) a few months ago and thought the video should be hosted on YouTube as well.
This video demonstrates an unused Attack Down status effect in Paper Mario: The Thousand Year Door. It functions as a counterpart to the Attack Up status you can obtain from Power Lift.
It is fully functional and has its own unique splash color, sound, and icon! It is identical to Tiny except it does not shrink the character afflicted with it. There are varying degrees of how much it reduces Attack based on the value you put in for the code. In this example, I simply chose 2.
Codes for afflicting it can be found in the TCRF link above. Thanks for watching!









![Super Smash Bros. - A Kimimaru Combo Video
Sorry about my other video; most of them werent real combos. This one is improved.
This is a combo video made by me, Kimimaru. Im also known as [G-Ü]Kimimaru[CDR], and [T-P]Kimimaru]. All of these combos were done by me on a keyboard.
All combos shown in the video are original and not escapable without Directional Influence or the help from external factors, with the exception of the Samus combos. Most of these combos are from 0% damage to death, but not all of them are.
The Samus combos were kept so that I or other people can elaborate on them and possibly create a combo out of one of them.
As you may notice, I replaced the longer Captain Falcon on Donkey Kong combo; that combo required frame by frame precision to be successfully executed. Since it took out a lot of my time, and I still didnt do it successfully, I decided not to include it. Try to find out which combo I replaced this one with.
Combos changed:
-Ness on Mario (Combo #10)
-Mario on Ness (Combo #12)
-Donkey Kong on Captain Falcon #1 (Combo #14)
-Captain Falcon on Pikachu (Combo #7)
-Link on Donkey Kong (Combo #4)
-Mario on Kirby (Combo #3)
For the first Donkey Kong on Captain Falcon (Combo #14), the CPU Captain Falcon only uses a double jump to recover; however, even with his Up + B recovery move, he cannot recover.
Oh, and I also added an ending!
Enjoy!
Check out my profile for more cool videos! Super Smash Bros. - A Kimimaru Combo Video](https://i.ytimg.com/vi/e9ZkmrTSkyk/mqdefault.jpg)
