Uploaded September 2008 | Updated September 2026, 18 hours ago
This is a video displaying how the 2nd floor of the Comet Observatory looks when it's unpowered. I'm pretty sure that some other people have found this out as well. It's self-explanatory of how to get up there, but I'll break it down for those who might not know:
Backflip onto the upper part of the Comet Observatory as shown in the video. When sliding, hold down so that you will be able to jump and do a spin. Keep jumping and spinning to make your way up.
The reason the teleporter from the 1st floor to the 2nd floor is active is that I already activated it before making this video. If you go up to the 2nd floor without having it activated, you will create the 2 way teleporter. This can be used to save time in a speedrun.
If you look up to where the Garden is, you will see another teleporter that can be activated. Unfortunately, as far as I know, there is no way to get up there earlier and activate it.
Enjoy!
Be sure to check out my profile for more cool videos!
This is a video displaying how the 2nd floor of the Comet Observatory looks when it's unpowered. I'm pretty sure that some other people have found this out as well. It's self-explanatory of how to get up there, but I'll break it down for those who might not know:
Backflip onto the upper part of the Comet Observatory as shown in the video. When sliding, hold down so that you will be able to jump and do a spin. Keep jumping and spinning to make your way up.
The reason the teleporter from the 1st floor to the 2nd floor is active is that I already activated it before making this video. If you go up to the 2nd floor without having it activated, you will create the 2 way teleporter. This can be used to save time in a speedrun.
If you look up to where the Garden is, you will see another teleporter that can be activated. Unfortunately, as far as I know, there is no way to get up there earlier and activate it.
Enjoy!
Be sure to check out my profile for more cool videos!



![Super Smash Bros. - A Kimimaru Combo Video
Sorry about my other video; most of them werent real combos. This one is improved.
This is a combo video made by me, Kimimaru. Im also known as [G-Ü]Kimimaru[CDR], and [T-P]Kimimaru]. All of these combos were done by me on a keyboard.
All combos shown in the video are original and not escapable without Directional Influence or the help from external factors, with the exception of the Samus combos. Most of these combos are from 0% damage to death, but not all of them are.
The Samus combos were kept so that I or other people can elaborate on them and possibly create a combo out of one of them.
As you may notice, I replaced the longer Captain Falcon on Donkey Kong combo; that combo required frame by frame precision to be successfully executed. Since it took out a lot of my time, and I still didnt do it successfully, I decided not to include it. Try to find out which combo I replaced this one with.
Combos changed:
-Ness on Mario (Combo #10)
-Mario on Ness (Combo #12)
-Donkey Kong on Captain Falcon #1 (Combo #14)
-Captain Falcon on Pikachu (Combo #7)
-Link on Donkey Kong (Combo #4)
-Mario on Kirby (Combo #3)
For the first Donkey Kong on Captain Falcon (Combo #14), the CPU Captain Falcon only uses a double jump to recover; however, even with his Up + B recovery move, he cannot recover.
Oh, and I also added an ending!
Enjoy!
Check out my profile for more cool videos! Super Smash Bros. - A Kimimaru Combo Video](https://i.ytimg.com/vi/e9ZkmrTSkyk/mqdefault.jpg)






