Uploaded May 2017 | Updated September 2026, 20 hours ago
This video showcases what happens in Paper Mario: The Thousand Year Door if you attempt to enter a battle with a Battle ID that doesn't exist in a particular location.
Enemies in the field are assigned a Battle ID that defines which enemies you encounter when you get in a battle. All areas in the game, except the Glitz Pit, share the same Battle IDs; however, encounters differ based on the area you're in. For example, although Boggly Woods and Petal Meadows both have a Battle ID of 00 defined, you cannot touch a Cleft in Boggly Woods and have it direct you to a battle against Goombas.
In this video, I set all encounters to lead me to Battle ID 08. Since the highest Battle ID Boggly Woods uses is 07, this is out of its range of possible encounters. Interestingly, instead of crashing or freezing, you instead see this behavior where it simply doesn't get you into a battle.
Thanks for watching, and enjoy!
This video showcases what happens in Paper Mario: The Thousand Year Door if you attempt to enter a battle with a Battle ID that doesn't exist in a particular location.
Enemies in the field are assigned a Battle ID that defines which enemies you encounter when you get in a battle. All areas in the game, except the Glitz Pit, share the same Battle IDs; however, encounters differ based on the area you're in. For example, although Boggly Woods and Petal Meadows both have a Battle ID of 00 defined, you cannot touch a Cleft in Boggly Woods and have it direct you to a battle against Goombas.
In this video, I set all encounters to lead me to Battle ID 08. Since the highest Battle ID Boggly Woods uses is 07, this is out of its range of possible encounters. Interestingly, instead of crashing or freezing, you instead see this behavior where it simply doesn't get you into a battle.
Thanks for watching, and enjoy!





![Super Smash Bros. - A Kimimaru Combo Video
Sorry about my other video; most of them werent real combos. This one is improved.
This is a combo video made by me, Kimimaru. Im also known as [G-Ü]Kimimaru[CDR], and [T-P]Kimimaru]. All of these combos were done by me on a keyboard.
All combos shown in the video are original and not escapable without Directional Influence or the help from external factors, with the exception of the Samus combos. Most of these combos are from 0% damage to death, but not all of them are.
The Samus combos were kept so that I or other people can elaborate on them and possibly create a combo out of one of them.
As you may notice, I replaced the longer Captain Falcon on Donkey Kong combo; that combo required frame by frame precision to be successfully executed. Since it took out a lot of my time, and I still didnt do it successfully, I decided not to include it. Try to find out which combo I replaced this one with.
Combos changed:
-Ness on Mario (Combo #10)
-Mario on Ness (Combo #12)
-Donkey Kong on Captain Falcon #1 (Combo #14)
-Captain Falcon on Pikachu (Combo #7)
-Link on Donkey Kong (Combo #4)
-Mario on Kirby (Combo #3)
For the first Donkey Kong on Captain Falcon (Combo #14), the CPU Captain Falcon only uses a double jump to recover; however, even with his Up + B recovery move, he cannot recover.
Oh, and I also added an ending!
Enjoy!
Check out my profile for more cool videos! Super Smash Bros. - A Kimimaru Combo Video](https://i.ytimg.com/vi/e9ZkmrTSkyk/mqdefault.jpg)




