Paper Mario: The Thousand Year Door - Undefined Battle ID Behavior @Kimimaru4000
Paper Mario: The Thousand Year Door - Undefined Battle ID Behavior  @Kimimaru4000
Uploaded May 2017 | Updated September 2026, 20 hours ago
This video showcases what happens in Paper Mario: The Thousand Year Door if you attempt to enter a battle with a Battle ID that doesn't exist in a particular location.

Enemies in the field are assigned a Battle ID that defines which enemies you encounter when you get in a battle. All areas in the game, except the Glitz Pit, share the same Battle IDs; however, encounters differ based on the area you're in. For example, although Boggly Woods and Petal Meadows both have a Battle ID of 00 defined, you cannot touch a Cleft in Boggly Woods and have it direct you to a battle against Goombas.

In this video, I set all encounters to lead me to Battle ID 08. Since the highest Battle ID Boggly Woods uses is 07, this is out of its range of possible encounters. Interestingly, instead of crashing or freezing, you instead see this behavior where it simply doesn't get you into a battle.

Thanks for watching, and enjoy!
Paper Mario: The Thousand Year Door - Undefined Battle ID BehaviorSuper Mario Galaxy - Bouldergeist Daredevil Run SpeedrunSuper Mario Galaxy - Comet Observatory - Outside The Unpowered Engine RoomSuper Mario Galaxy - Collecting 100 Coins in the Rolling Gizmo Galaxy Within 3 1/2 minutesSuper Mario Galaxy - Ground Pound Out of A Long JumpPaper Mario The Thousand Year Door - Walk Backwards GlitchSuper Smash Bros. - A Kimimaru Combo VideoSuper Smash Bros. - Mario on Pikachu Combo in Saffron CityMario & Luigi Bowsers Inside Story - Null Action Icon GlitchSuper Smash Bros. Melee - Yoshi Up + B Only Break The Targets in 12:80Super Smash Bros. Brawl - Fox & Mario BTT Level 1 in 3:81Super Paper Mario - Max Possible Damage
Kimimaru4000 |

Paper Mario: The Thousand Year Door - Undefined Battle ID Behavior

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER