The Shaggy Dev | Making a dev console in Godot @TheShaggyDev | Uploaded January 2024 | Updated October 2024, 39 minutes ago.
Here's a look at how I implemented a simple dev console in my game to speed up development. The core functionality is driven by Godot's Expression class, but I've also added a history and autocomplete system to let me work even more effectively.
Text version and code snippets: shaggydev.com/2024/01/09/dev-console
The Expression class: docs.godotengine.org/en/stable/classes/class_expression.html
More on Expressions: docs.godotengine.org/en/stable/tutorials/scripting/evaluating_expressions.html
Here's a look at how I implemented a simple dev console in my game to speed up development. The core functionality is driven by Godot's Expression class, but I've also added a history and autocomplete system to let me work even more effectively.
Text version and code snippets: shaggydev.com/2024/01/09/dev-console
The Expression class: docs.godotengine.org/en/stable/classes/class_expression.html
More on Expressions: docs.godotengine.org/en/stable/tutorials/scripting/evaluating_expressions.html