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The Shaggy Dev | Scene transition effects in Godot 3 @TheShaggyDev | Uploaded June 2022 | Updated October 2024, 2 hours ago.
Let's look at how we can use animations, shaders, and other effects to make better scene transitions in Godot than a simple call to `get_tree().change_scene`. We can do this by adding an autoloaded scene that can act as an intermediary when we want to let an effect play out during scene transition. This also makes it easy to introduce background loading if we want.

Sample project: github.com/theshaggydev/the-shaggy-dev-projects/tree/main/projects/godot-3/scene-transitions

Text version: shaggydev.com/2022/06/13/godot-scene-transitions

Correction: 00:03 See the pinned comment for the equivalent syntax in Godot 4!
Scene transition effects in Godot 3Making tactical units - A devlog

Scene transition effects in Godot 3 @TheShaggyDev

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