Make Stuff Look Good in Max/Jitter - Part 1 @AmazingMaxStuff
Make Stuff Look Good in Max/Jitter - Part 1  @AmazingMaxStuff
Uploaded November 2024 | Updated September 2026, 4 hours ago
In this video we start to see how to enhance the look of our 3D rendered scene in Max/Jitter.
In particular we see how to achieve Physically Based Rendering using the {jit.gl.pbr} and {jit.gl.environment} objects.
We also understand what gamma correction is and how we can apply it in Max.

Get the patcher on my Patreon ❤️
patreon.com/posts/make-stuff-look-116254985

To download .exr environment images 👉
polyhaven.com/all

To download the 3D models from Kenney 👉
https://kenney.nl

Tutorial on {jit.gl.camera} 👉
youtu.be/8YDeS73Ltmw

For more max content

Check out all my video tutorials 📚
federicofoderaro.com/videoTutorials.html

Follow Amazing Max Stuff on Instagram 📷
instagram.com/amazingmaxstuff

Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
patreon.com/mediacoding

Take a look at my shared patches 🔥
federicofoderaro.com/patches.html

#maxmsp #maxtutorial #cycling74 #jitter #jittertutorial #maxvisuals #maxmspbeginners #maxjittercourse #max9 #maxmsp9
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Make Stuff Look Good in Max/Jitter - Part 1

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