Uploaded November 2012 | Updated September 2026, 2 weeks ago
This is a single-segment, any% speedrun of Lume. I define this as low% because I don't collect the binoculars and I skip the wind turbine puzzle, which is the least you can do to successfully finish the game for now.
(I accidentally marked it as a low% run in the on-screen graphic. Whoops!)
I abuse a few minor glitches to move through the game faster, most notably by building the wind turbine before completing the puzzle used to determine where to place it, causing the turbine to become invisible. Otherwise, the glitches involve some oddities with movement that account for a few seconds over the run.
If you'd like to see a more thorough explanation of some tricks as well as some miscellaneous glitches in Lume, I covered some of them in this video:
[ youtube.com/watch?v=6a9e11RIxtc&feature=plcp ]
The biggest challenge of this run is thankfully the first puzzle with the solar panels. Each run dedicates nearly half the total time to just that one, and unfortunately it's entirely based on a randomized layout. Since it can't be memorized, I work through it as quickly as I can, which still takes over a minute.
Besides some relatively minor misclicks elsewhere, that puzzle is the main area of improvement. My best individual attempt on it is about nine seconds faster than shown here, so if someone did a really fantastic job on it, they could easily get under 3 minutes for the whole run with this route. The problem is that there are 64 panels, so you have to do better than one per second.
The run is timed from the first frame that Lumi is on-screen until the final bubble appears after pressing the Connect button next to the generator. The exact time comes in at 3:12.1.
This was recorded on 11-23-12.
This is a single-segment, any% speedrun of Lume. I define this as low% because I don't collect the binoculars and I skip the wind turbine puzzle, which is the least you can do to successfully finish the game for now.
(I accidentally marked it as a low% run in the on-screen graphic. Whoops!)
I abuse a few minor glitches to move through the game faster, most notably by building the wind turbine before completing the puzzle used to determine where to place it, causing the turbine to become invisible. Otherwise, the glitches involve some oddities with movement that account for a few seconds over the run.
If you'd like to see a more thorough explanation of some tricks as well as some miscellaneous glitches in Lume, I covered some of them in this video:
[ youtube.com/watch?v=6a9e11RIxtc&feature=plcp ]
The biggest challenge of this run is thankfully the first puzzle with the solar panels. Each run dedicates nearly half the total time to just that one, and unfortunately it's entirely based on a randomized layout. Since it can't be memorized, I work through it as quickly as I can, which still takes over a minute.
Besides some relatively minor misclicks elsewhere, that puzzle is the main area of improvement. My best individual attempt on it is about nine seconds faster than shown here, so if someone did a really fantastic job on it, they could easily get under 3 minutes for the whole run with this route. The problem is that there are 64 panels, so you have to do better than one per second.
The run is timed from the first frame that Lumi is on-screen until the final bubble appears after pressing the Connect button next to the generator. The exact time comes in at 3:12.1.
This was recorded on 11-23-12.








![Advent Revising v2.0 - How to install
[ http://www.miketyndall.com/setz/Advent%20Revising/ ]
This video provides general instructions on installing the Advent Revising patch onto your copy of Advent Rising.
1) Download one of the packs (Essentials, Lite, Full)
2) Download the config files [ https://drive.google.com/drive/folders/0B8HXTY7NgrQVfjIxcGVBWjFpOFVEUGdFamE2QUVNRnQwUmVkbVlvZ3MxaXc3ZWZlcmRyeXc?resourcekey=0-fS7bwGe8wUj1B2955Q0vNA ]
3) Place in Advent Risings root folder
4) Unzip
Be sure to check out the FAQ available on the website: [ http://www.miketyndall.com/setz/Advent%20Revising/FAQ.html ]
Get the triggers to work on Xbox One/360 controllers using third-party programs:
[ http://www.gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work/post11 ] Advent Revising v2.0 - How to install](https://i.ytimg.com/vi/PxZpre5tm4M/mqdefault.jpg)

![Hydrophobia - Standing in crawlspace addendum
When I last uploaded a video on standing up in crawlspaces, I had briefly encountered a random glitch that had allowed Kate to stand up without needing to abuse the entrance or exit of the vent, and now Ive managed to deduce exactly what you have to do to stand at any time now.
[ http://www.youtube.com/watch?v=ChCZhfkuz6U ]
Get into a vent and make sure you have some extra ammo beside the sonic pistol, such as a gel round. Walk forward, and before Kate finishes her first step, very rapidly go into fine-view, drop out of fine-view, and move the scrollwheel to switch ammo. Make sure you keep walking forward throughout all of this.
It takes a bit of practice, so you have to mess around with it a bit. The benefit is that you can run through vents at full speed although the pipes at the top of the vent slow you down a lot. You can get under them by rolling, but of course this forces you to crouch again. Also of note, you can use the fine view to get past some pipes and corners while standing.
Ill have to do more experimenting since there may be some other glitches from standing inside of crawlspaces. Hydrophobia - Standing in crawlspace addendum](https://i.ytimg.com/vi/QhTFQJww_2c/mqdefault.jpg)