Uploaded July 2015 | Updated September 2026, 2 weeks ago
[ miketyndall.com/setz/Advent%20Revising ]
This video provides general instructions on installing the Advent Revising patch onto your copy of Advent Rising.
1) Download one of the packs (Essentials, Lite, Full)
2) Download the config files [ drive.google.com/drive/folders/0B8HXTY7NgrQVfjIxcGVBWjFpOFVEUGdFamE2QUVNRnQwUmVkbVlvZ3MxaXc3ZWZlcmRyeXc?resourcekey=0-fS7bwGe8wUj1B2955Q0vNA ]
3) Place in Advent Rising's root folder
4) Unzip
Be sure to check out the FAQ available on the website: [ miketyndall.com/setz/Advent%20Revising/FAQ.html ]
Get the triggers to work on Xbox One/360 controllers using third-party programs:
[ gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work/post11 ]
[ miketyndall.com/setz/Advent%20Revising ]
This video provides general instructions on installing the Advent Revising patch onto your copy of Advent Rising.
1) Download one of the packs (Essentials, Lite, Full)
2) Download the config files [ drive.google.com/drive/folders/0B8HXTY7NgrQVfjIxcGVBWjFpOFVEUGdFamE2QUVNRnQwUmVkbVlvZ3MxaXc3ZWZlcmRyeXc?resourcekey=0-fS7bwGe8wUj1B2955Q0vNA ]
3) Place in Advent Rising's root folder
4) Unzip
Be sure to check out the FAQ available on the website: [ miketyndall.com/setz/Advent%20Revising/FAQ.html ]
Get the triggers to work on Xbox One/360 controllers using third-party programs:
[ gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work/post11 ]

![Hydrophobia - Standing in crawlspace addendum
When I last uploaded a video on standing up in crawlspaces, I had briefly encountered a random glitch that had allowed Kate to stand up without needing to abuse the entrance or exit of the vent, and now Ive managed to deduce exactly what you have to do to stand at any time now.
[ http://www.youtube.com/watch?v=ChCZhfkuz6U ]
Get into a vent and make sure you have some extra ammo beside the sonic pistol, such as a gel round. Walk forward, and before Kate finishes her first step, very rapidly go into fine-view, drop out of fine-view, and move the scrollwheel to switch ammo. Make sure you keep walking forward throughout all of this.
It takes a bit of practice, so you have to mess around with it a bit. The benefit is that you can run through vents at full speed although the pipes at the top of the vent slow you down a lot. You can get under them by rolling, but of course this forces you to crouch again. Also of note, you can use the fine view to get past some pipes and corners while standing.
Ill have to do more experimenting since there may be some other glitches from standing inside of crawlspaces. Hydrophobia - Standing in crawlspace addendum](https://i.ytimg.com/vi/QhTFQJww_2c/mqdefault.jpg)
![Advent Rising - 57m30s speedrun (all levels)
This is my any% segmented speedrun through the story mode of Advent Rising, collecting only five of the six psychic powers, skipping Shatter. The run was recorded over 46 segments, one for each map with one for initial setup and another for the Level Select trick used in 4-E. I play on easy mode (to make combat faster) without using the warp pipes to bypass chapters, but I use a variety of glitches to finish the game as fast as possible.
Highlights of the run:
[ 17:46 - 19:27 ] - 2-B shortcut
[ 23:24 - 23:52 ] - 3-B shortcut
[ 25:40 - 25:50 ] - Skipping Torn
[ 26:27 - 27:20 ] - Scythe tricks, skip Ethan
[ 30:39 - 30:50 ] - 4-D break
[ 37:50 - 38:05 ] - Dodge Step, skipping fight
[ 43:47 - 44:00 ] - Skipping 5-E
[ 47:42 - 47:54 ] - Skipping Shatter
[ 47:56 - 48:57 ] - Timeshuffling over levels
[ 52:00 - 52:43 ] - One-shotting Skinwalker
[ 53:30 - 53:50 ] - Breaking escape sequence
Every trick I use is detailed in individual videos throughout my channel: [ http://www.youtube.com/playlist?list=PL008BAA7D44F6D377&feature=view_all ]
The biggest tricks in this run are (chronologically):
Wallride: [ http://youtu.be/audM1em_yOs ]
Level Select trick: [ http://youtu.be/DE17nbBUwec ]
Negate speed boost: [ http://youtu.be/4KAFASX1MXU ]
Dodge Step: [ http://youtu.be/l7wCg_TIILI ]
Infinite Negate Shield: [ http://youtu.be/z9Uo29mZs80 ]
Timeshuffle: [ http://youtu.be/snvdPchlx_A ]
Skipping Shatter: [ http://youtu.be/KCg21gmzNb8 ]
One-shotting Skinwalker: [ http://youtu.be/WbFxtZYIEcI ]
I didnt do the H.A.Z.E. trick because I realized that reloading it while carrying Ethan actually slows your movement down considerably. It adds multiple seconds to a long and mandatory section, so I avoided it. Similarly, I realized the Skyward Shield trick in 5-B was a nightmare with lots of tricky jumps and fights for the rest of the map, meaning it would take forever for me to even get a half-decent attempt of. This let me use the Infinite Negate Shield. Otherwise, I decided to keep Aeon Pulse even though you can skip it because it makes the fight with Barrakka Bahma faster, and performing the skip takes a little bit more time to do.
H.A.Z.E.: [ http://youtu.be/73C6xiXNlTk ]
Skyward Shield: [ http://youtu.be/Wz2l5mVQVrM ]
Skip Aeon Pulse: [ http://youtu.be/wjq0QXtY14U ]
While this run was segmented so that I could replay segments to get the best time possible, theres still room for improvements and optimizations on a number of the levels. Generally, individual maps can be frustrating because of the random nature of the AI or issues involving physics, so I fully admit that this isnt a perfect run, but I believe its quite good. About 12m20s of the run is mandatory and cant be sped up as far as I know. I calculated a rough estimate of the amount of time lost from mistakes at 55.5s.
Ive also done a warps speedrun on the Xbox: [ http://youtu.be/wjsYh_dwIlo ]
For this run, my goal was to get sub-one hour and play all of the levels instead of using the warp pipes in 1-B and 4-B, which teleport you to 4-A and Epilogue-A respectively. A large reason for this is that Ive discovered some cool tricks in the levels that you bypass by using the warp pipes, but mostly because its impossible to access the second set of warp pipes on the PC version.
For timing, I stripped out all of the loading screens and included skipping the cutscenes in the final count. I start timing from the frame before the first cutscene appears because players have control over ending cutscenes and stop once the final cutscene appears.
TOTAL TIME: 57:30.800
Chapter times:
Prologue: 6m50.6s
Chapter 1: 9m01.8s
Chapter 2: 6m13.8s
Chapter 3: 4m46s
Chapter 4: 10m30.4s
Chapter 5: 10m04.2s
Chapter 6: 7m34.8s
Epilogue: 2m29s
I kept all the save files in case I wanted to redo some segments, or someone else does. Also, I moved my rough segmented run to unlisted, but it can be found here for anyone interested: [ http://youtu.be/s1W4-9BhiLQ ]
Recorded between 01-07-2013 and 01-11-2013 on PC. Advent Rising - 57m30s speedrun (all levels)](https://i.ytimg.com/vi/QjPy9m9fnOY/mqdefault.jpg)


![Floor Assassin [glitch] - Dark Storm VR Missions
Tactical Underground Stealth Action. This crazy-looking glitch lets you drop yourself down into the floor and sneak up on unsuspecting land-based mammals.
On any flat surface, cycle rapidly between crouching and prone. (Sometimes you may need to move a bit as well.) If done correctly, youll sink into the floor and end up in a crouching position with just your head cresting above the tiles. When you stop moving, youll drop back down into the depths from which you inserted yourself. You can also easily perform Physics Crushes while in the ground, since its incredibly confusing for the game.
Physics Crush: [ https://www.youtube.com/watch?v=7d3BqWrZqf0 ]
This likely happens because of confused hitboxes, with the crouch position not placing Amber quite right when switching to prone. Repeated switching exacerbates the problem and pushes her into the ground. I believe she doesnt fall straight through because the tiles are actually cube-shaped assets that appear invisible from the inside, feeding into the illusion that Ambers walking on nothing sometimes.
The glitch isnt supremely useful because the ground doesnt act to impair the vision of guards, meaning you get caught out even when they shouldnt be able to see you. Additionally, cover doesnt help you either, because it typically doesnt extend through the floor. The soldiers will see you at the bottom of their cone of vision, underneath any wall or pillar. Still, its a funny glitch thats simple to pull off even if its far too slow for any speedruns or time trials.
Otherwise, its important to point out that you cant do this on stairs and sloped surfaces, at least as I can gather from my testing.
These clips were recorded in Prototype 0.6.7.
Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Floor Assassin [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/SUTlA6qJOuA/mqdefault.jpg)



![GITS: SAC PS2 speedrun - 49m47s (easy)
Watch this run with annotations here: [ https://www.youtube.com/watch?v=1E8J8u3PoEw ]
This run has been verified by the folks at Speed Demos Archive as a legitimate speedrun with no cheating. Its available on the SDA website with my written commentary: http://speeddemosarchive.com/
This is an easy mode, single-segment speedrun (with deaths) of the PS2 version of Ghost in the Shell: Stand Alone Complex. I use some glitches and oversights to save time, but as with any single-segment run, there are mistakes.
The individual tricks I use during this are all detailed in my other GITS videos, viewable here: http://www.youtube.com/playlist?list=PL724CDB9F4E5201F0&feature=plcp
I die a total of four times in this run, one of which is intentional early on. (Second death: Level 6, I get shotgun stunned and then hit with a grenade launcher. Third death: failed Oniyama skip. Fourth death: Level 9 Shaft, ledge-grab failed on me.) Otherwise, I estimated that I lost a total of 3m19s to mistakes and deaths.
There are a total of 50 maps in the game, so the average time per map is slightly less than a minute. Average time per level is a little more than four minutes.
A few time notes:
22:06 - I got a good run with the Jigabachi fight, managing to get a pattern where it stops briefly to let me shoot it. It could have still gone faster, but it was good luck for single-segment.
25:26 - I get killed by being staggered by a shotgun and then hit with a grenade launcher in 6-E, then spent a fair amount of time messing up the final jump of this section. Ideally I wouldve finished this section a minute faster.
32:30 - Theres a good bit of time lost here because the two Tachikomas didnt show up for a while. Sometimes they appear instantly and sometimes it takes forever. Its something I need to test more.
40:42 - I get screwed over by the ledge-grabbing mechanic in the final section of the Shaft, costing me a life but not too much time.
47:34 - This Multiped Tank fight went really well, coming in at about two and a half minutes. I even managed to jump on top of it while it was exploding from the final shot, which is insanely hard to do with the boss speed, and it cant really be planned.
The run was recorded with a Hauppauge HD PVR on 9-23-11. GITS: SAC PS2 speedrun - 49m47s (easy)](https://i.ytimg.com/vi/U1MbgDxE5LU/mqdefault.jpg)
![Alter Echo - Power: Kess shortcut
The Morph Pounce lets you do a few time-saving tricks on this level, but unfortunately the sequence cant be broken seriously to complete it faster.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
On level 16 (almost right after getting the Stealth form back), the stealth tracks let you avoid the various Pounce Nubs and platforms you typically have to traverse. Getting on one of the anvil-shaped platforms in the first section lets you make leap to the platform and access the switch that deactivates the barrier.
For the second part, you cant reach the platform immediately, but Morph Pouncing on one of the anvils lets you reach a Pounce Nub. This requires you to jump and morph back to the Stealth form mid-jump, then press Pounce again to attach to the Nub.
Unfortunately, while its possible to bypass the second barrier entirely, the second switch must be activated or the level becomes unbeatable. When the second switch is activated, Kess zips from one floating platform to the final, which allows the last cutscenes to play out properly. When you skip this second switch, Kess isnt in position for the next one. This is important because Kess knocks Nevin off of the last platform and reactivates the switch, but shes not even there to do this if you skip the second, causing nothing to happen in the cutscene. This means the entire level breaks.
Still, the other two little shortcuts while tricky are useful. Alter Echo - Power: Kess shortcut](https://i.ytimg.com/vi/Uvul8v4tAH4/mqdefault.jpg)