GITS: SAC PS2 speedrun - 49m47s (easy) @DukeSetz
GITS: SAC PS2 speedrun - 49m47s (easy)  @DukeSetz
Uploaded October 2011 | Updated September 2026, 2 weeks ago
Watch this run with annotations here: [ youtube.com/watch?v=1E8J8u3PoEw ]

This run has been verified by the folks at Speed Demos Archive as a legitimate speedrun with no cheating. It's available on the SDA website with my written commentary: speeddemosarchive.com

This is an easy mode, single-segment speedrun (with deaths) of the PS2 version of Ghost in the Shell: Stand Alone Complex. I use some glitches and oversights to save time, but as with any single-segment run, there are mistakes.

The individual tricks I use during this are all detailed in my other GITS videos, viewable here: youtube.com/playlist?list=PL724CDB9F4E5201F0&feature=plcp

I die a total of four times in this run, one of which is intentional early on. (Second death: Level 6, I get shotgun stunned and then hit with a grenade launcher. Third death: failed Oniyama skip. Fourth death: Level 9 Shaft, ledge-grab failed on me.) Otherwise, I estimated that I lost a total of 3m19s to mistakes and deaths.

There are a total of 50 maps in the game, so the average time per map is slightly less than a minute. Average time per level is a little more than four minutes.

A few time notes:
22:06 - I got a good run with the Jigabachi fight, managing to get a pattern where it stops briefly to let me shoot it. It could have still gone faster, but it was good luck for single-segment.
25:26 - I get killed by being staggered by a shotgun and then hit with a grenade launcher in 6-E, then spent a fair amount of time messing up the final jump of this section. Ideally I would've finished this section a minute faster.
32:30 - There's a good bit of time lost here because the two Tachikomas didn't show up for a while. Sometimes they appear instantly and sometimes it takes forever. It's something I need to test more.
40:42 - I get screwed over by the ledge-grabbing mechanic in the final section of the Shaft, costing me a life but not too much time.
47:34 - This Multiped Tank fight went really well, coming in at about two and a half minutes. I even managed to jump on top of it while it was exploding from the final shot, which is insanely hard to do with the boss' speed, and it can't really be planned.

The run was recorded with a Hauppauge HD PVR on 9-23-11.
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DukeSetz |

GITS: SAC PS2 speedrun - 49m47s (easy)

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