GITS: SAC (PS2) - Stun units @DukeSetz
GITS: SAC (PS2) - Stun units  @DukeSetz
Uploaded November 2011 | Updated September 2026, 2 weeks ago
The 216MHD-GD stun unit is the one power-up in GITS that you could easily pass up. It only appears in six areas of the game's fifty, and it's often well-hidden in the nooks of these areas.

What the stun unit does is drastically improve the Major's melee capabilities, increasing the variety of her moves and making all of them one-hit kills. She also zips towards targets that are normally too far away. Its effects--along with the electrical glow--run out after a certain number of enemies are hit by it, dropping you back down to normal damage.

The stun unit only appears in Motoko's levels, in all but the Chopper Storage Block:

1-D
3-C
4-E
6-E
10-A
12-A

One minor side effect of the stun unit is that it disallows Motoko to do her normal three-kick combo.
GITS: SAC (PS2) - Stun unitsAdvent Rising - 5-B Shortcut (speedrun tricks)Hydrophobia - Swimming on land addendumAlter Echo - Citadel: Ascent shortcutLift Drift [glitch] - RAGEAlter Echo - Dart Jump timingCrawlphin Dive [glitch] - Dark Storm VR MissionsGITS: SAC (PS2) - 9-B broken fightTobes Vertical Adventure - Retry Rope glitchHydrophobia - Sequence break, Storage DepoAdvent Rising - Koroem Time-damp glitchHydrophobia - Ladder glitch
DukeSetz |

GITS: SAC (PS2) - Stun units

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