Advent Rising - Koroem Time-damp glitch @DukeSetz
Advent Rising - Koroem Time-damp glitch  @DukeSetz
Uploaded November 2011 | Updated September 2026, 2 weeks ago
After reflecting the energy ball at the Koroem for the third time, you can use Time-damp to slow down the Koroem's falling animation and then Lift throw one of the rocks at it before it's fallen all the way down. This confuses the game which then misplaces the Koroem, pushing it further down the Senate floor.

Despite the Surge field that protects it normally remaining in place, the Koroem still pushes Gideon back if he gets close, making it fairly difficult to complete this fight. The Lift-able rocks fall at the backend of the floor, so your flick-targeting sensitivity has to be pretty high to reach them.

This doesn't affect the battle too severely, but it's an interesting oversight.
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Advent Rising - Koroem Time-damp glitch

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