Uploaded December 2012 | Updated September 2026, 2 weeks ago
I decided to play this demo after a couple years away from it, and thought I'd post this weird glitch involving the Bombchus and the chicken. Basically it lets you fly around infinitely, moving at full run speed, while still having the ability to swing your sword, at least until you take damage.
First, taking out a Bombchu and then jumping into the water results in it floating above and behind Bind's head, acting like it's running along the ground. If you stay in the water, the Bombchu will never go off, but as soon as you jump out, it starts its normal countdown. During this time, you can pull out the chicken which will occupy the place the Bombchu used to hold, meaning that when you throw, you toss the Bombchu and the chicken takes the Bombchu's old place above Bind's head.
So simultaneously, Bind possess the abilities of the chicken (infinite flight) and his default moveset, letting him remain combat-ready while having vertical mobility.
The best part of this is that you can pull out the Bombchu and throw it without losing the infinite chicken. This doesn't entirely apply to pots, though, because while you get the flying ability in carrying them, throwing the pot away also throws the chicken. Otherwise, charged powers such as the Sword Wheel and Sprint Sword are possible and can be affected by adding jumps into them from the chicken, just like I showed with the Sword Pound.
It lasts as long as you don't get hit or the chicken makes contact with the water. Unfortunately, the demo is too short to really see much use to this, but it's interesting.
If it comes across like I'm picking on a game that was just a prototype, I don't mean to because this demo is fantastic and I love it. If you've never played LoP, you can download it at Konjak's site, along with a number of other prototypes he's made over the years.
konjak.org
I decided to play this demo after a couple years away from it, and thought I'd post this weird glitch involving the Bombchus and the chicken. Basically it lets you fly around infinitely, moving at full run speed, while still having the ability to swing your sword, at least until you take damage.
First, taking out a Bombchu and then jumping into the water results in it floating above and behind Bind's head, acting like it's running along the ground. If you stay in the water, the Bombchu will never go off, but as soon as you jump out, it starts its normal countdown. During this time, you can pull out the chicken which will occupy the place the Bombchu used to hold, meaning that when you throw, you toss the Bombchu and the chicken takes the Bombchu's old place above Bind's head.
So simultaneously, Bind possess the abilities of the chicken (infinite flight) and his default moveset, letting him remain combat-ready while having vertical mobility.
The best part of this is that you can pull out the Bombchu and throw it without losing the infinite chicken. This doesn't entirely apply to pots, though, because while you get the flying ability in carrying them, throwing the pot away also throws the chicken. Otherwise, charged powers such as the Sword Wheel and Sprint Sword are possible and can be affected by adding jumps into them from the chicken, just like I showed with the Sword Pound.
It lasts as long as you don't get hit or the chicken makes contact with the water. Unfortunately, the demo is too short to really see much use to this, but it's interesting.
If it comes across like I'm picking on a game that was just a prototype, I don't mean to because this demo is fantastic and I love it. If you've never played LoP, you can download it at Konjak's site, along with a number of other prototypes he's made over the years.
konjak.org


![Alter Echo - Shortcut, Spaceport: Plans 2 and Rescue: Forcefield
There are two levels in the game that use this exact same map, and both can be completely skipped in exactly the same way using the Morph Pounce. This avoids a lot of needless fighting and Sync Node mess for each map, but its a little tricky to pull off.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
In level 25 or 35, climb up the big stealth track and get as high as you can. Aim downward toward the exit door which will be blocked currently and perform the Morph Pounce. Get as much height out of the jumps as possible and manuever yourself to try to get over the first outcropping and a little to the right of the door. The exit area is a small tube, and falling through it at almost any point will end the level.
Since this trick is useful twice and it avoids so many unnecessary objectives, its a really great tool for a speedrun. It is difficult to do, but its worth any time lost on attempts. Alter Echo - Shortcut, Spaceport: Plans 2 and Rescue: Forcefield](https://i.ytimg.com/vi/a4unRn2zZD0/mqdefault.jpg)

![Darkened Skye - Level 1 shortcut (speedrun tricks)
Showing off a potential route for the first visit to Lynlora that I think is about as fast as you can make it. Largely this map will be dependent on what future maps need, such as Rune Mines and life potions, meaning that the routell be changed slightly for whatever is necessary.
I grab the first two Rune Mines and then the Rumble Stone. I turn around immediately instead of grabbing the Rune Mine near the log, but more likely than not, this will be necessary for Ogmire City. If so, grabbing it and then immediately jumping onto the slope to the out-of-bounds area would be preferable for saving some time. Next, I dodge the rangers with the key since its unnecessary, but then (try to) take the Rune Mine here.
The cave to the tuning fork and message typically requires the light fish to access, but if you approach the left side of the cave and hold left for a bit, you pass through the invisible barrier. Again, this is a trick found by Sully JHF.
Sully JHFs channel: [ https://www.youtube.com/user/TheSullyJHF ]
After getting the message, you can skip the rock and head straight to Gannishs house since its not necessary that the ranger in the tree die. Equip the two Skittles, activate True Sight, and head through the portal.
Depending on the needs of future levels, this is about the fastest way you can go through this, since the message is required to talk to Gannish. The only extraneous factor left is the Rune Mines, which will save comparatively huge amounts of time for time lost collecting them here. Darkened Skye - Level 1 shortcut (speedrun tricks)](https://i.ytimg.com/vi/aNmiAdra5fg/mqdefault.jpg)


![Ostrich Dive [glitch] - Dark Storm VR Missions
Heres an weird little oversight that lets you peer and shoot through the floor.
Once you have an Assault Rifle or SMG, you can press the middle mouse button to fire a rocket. Run forward, aim upward, and perform a Dolphine Dive. Before the animation finishes, press the middle mouse button to shoot off the rocket, temporarily locking Ambers upper torso in a different state than the dive. After you regain control, fire your gun once to keep Amber in this state, or she will snap back to the proper upper body position. Now until you change stances, you can shoot into objects below the floor.
I believe this is a miscommunication between the upper torso and lower torso, which are made independent for the purposes of animation. When Amber fires the rocket, the game tells her upper body to set to a specific state for a period of a few seconds, just like her upper body position changes when firing a gun. Without further input, Amber will move back into an idle state again, just like when you fire and then stand still momentarily. But by firing again, Amber is set into an active state, which Im guessing tells the game that her upper torso is positioned correctly.
Of course, with levels being very flat at the moment, this glitch doesnt provide much opportunity. While shooting beneath you could be absolutely incredible in a multi-tiered level and a sniper rifle, its just not applicable yet. You also have to be fairly careful when firing the rocket, because if the ceiling is too low, youll end up killing yourself.
I still havent managed to find the exact combination of movements to trigger the running glitch shown in the video (where Amber looks like shes running forward when shes moving in any other direction), but it has something to do with using your gun or fine aim mode.
Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Ostrich Dive [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/bpAYt5qs8rA/mqdefault.jpg)
![Bridge Barrier Bypass [glitch] - RAGE
You can skip over the laser barrier that leads to the final section of the game with a careful ramp jump.
Once you reach the Eastern Wasteland, drive over to the Authority Bridge, which is guarded by a laser beam barrier and two guards. Using a well-known aspect of the engine where ramps and stairs add greater height to your jumps, you can leap off of a small mound of dirt to the left side of the barrier and maneuver your way over. Additionally, you can also park your car next to the beams and use it as a stepladder.
This is the unfortunate result of not making the beams high enough. If they were spaced out just a bit more or there was another beam, this wouldnt be possible. I imagine its much easier to tie deactivation to an object and just build the collision into the object than it is to implement an invisible barrier on top of it.
The frustrating part is that this is only useful in the quest to deactivate the bridge lasers you cant use it to then access Capital Prime early, because you need the quest for that to trigger the console in its tunnel. Nonetheless, this seems faster and easier than going through the elevator path, or by launching over the barrier by car. From my lack of experience at the moment, though, I cant say whether this holds any use in a speedrun.
Check out the game on Steam: [ http://store.steampowered.com/app/9200/ ] Bridge Barrier Bypass [glitch] - RAGE](https://i.ytimg.com/vi/brp64ItZGGI/mqdefault.jpg)
![Initialization Chamber OOB [glitch] - Dark Storm VR Missions
A short video to show off that you can break outside of this opening room where you enter the VR machine, with very little effort.
Right at the opening of this section, use the Crawlevator to dive onto or nudge your way to the top of the stack of boxes. Once youre there, you can just go prone and push against the wall to rise up into it, allowing you to drop down into the black void just outside of the circle-shaped room.
Crawlevator: [ https://www.youtube.com/watch?v=4RrmZtFXRKE ]
The only factor here allowing this break to happen is the wall being one of the few objects that pushes you upward with the Crawlevator. Without the wall, I think this section is wrapped up pretty tight to prevent the player sneaking out of the predefined areas.
Of course, its impossible to get out of the black void once you drop in, so its not like you can run off into some skybox or climb on top of the room.
These clips were recorded in Prototype 0.6.7.
Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Initialization Chamber OOB [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/bvD4Z02Rkn8/mqdefault.jpg)
![Tobes Vertical Adventure - 4-3 new route (descent)
This is currently the best route Ive come up with for getting to the goal treasure chest of the third map of the Great Pyramid in as little time as possible. A route like this is only really useful in a full game speedrun.
Of all the levels in Tobes Vertical Adventure, this one is probably the most important to get the timing right on. When playing as Tobe, you have to avoid popping your balloon too early or youll take damage from the fall and mess with the maps timing. With Nana, you have less leeway because she cant run as fast, and just getting to the first crusher always ends up close.
Once you get to the ground, you have to pull off a number of tricks, beginning with rolling over a set of spikes, then using a crusher to push you through the floor, and finally using a Floor Door to slip through another row of blocks. You can use a Slick Pick instead of a Floor Door, but while easier this is much slower than the latter and uses up most of your balloons.
Rolling over spikes: [ http://www.youtube.com/watch?v=AP2zmiwvvI8 ]
Crusher: [ http://www.youtube.com/watch?v=hQBj8OQLD6E ]
Floor Door: [ http://www.youtube.com/watch?v=p0Tadpo3S8M ]
Slick Pick: [ http://www.youtube.com/watch?v 240w0mNyms ]
Before grabbing the goal treasure with Nana, I recommend you throw a rope on the ledge directly above and use it as your escape route. Tobes Vertical Adventure - 4-3 new route (descent)](https://i.ytimg.com/vi/c1Ux2A-iwYw/mqdefault.jpg)