Uploaded April 2012 | Updated September 2026, 2 weeks ago
This is currently the best route I've come up with for getting to the goal treasure chest of the third map of the Great Pyramid in as little time as possible. A route like this is only really useful in a full game speedrun.
Of all the levels in Tobe's Vertical Adventure, this one is probably the most important to get the timing right on. When playing as Tobe, you have to avoid popping your balloon too early or you'll take damage from the fall and mess with the map's timing. With Nana, you have less leeway because she can't run as fast, and just getting to the first crusher always ends up close.
Once you get to the ground, you have to pull off a number of tricks, beginning with rolling over a set of spikes, then using a crusher to push you through the floor, and finally using a Floor Door to slip through another row of blocks. You can use a Slick Pick instead of a Floor Door, but--while easier--this is much slower than the latter and uses up most of your balloons.
Rolling over spikes: [ youtube.com/watch?v=AP2zmiwvvI8 ]
Crusher: [ youtube.com/watch?v=hQBj8OQLD6E ]
Floor Door: [ youtube.com/watch?v=p0Tadpo3S8M ]
Slick Pick: [ youtube.com/watch?v=_240w0mNyms ]
Before grabbing the goal treasure with Nana, I recommend you throw a rope on the ledge directly above and use it as your escape route.
This is currently the best route I've come up with for getting to the goal treasure chest of the third map of the Great Pyramid in as little time as possible. A route like this is only really useful in a full game speedrun.
Of all the levels in Tobe's Vertical Adventure, this one is probably the most important to get the timing right on. When playing as Tobe, you have to avoid popping your balloon too early or you'll take damage from the fall and mess with the map's timing. With Nana, you have less leeway because she can't run as fast, and just getting to the first crusher always ends up close.
Once you get to the ground, you have to pull off a number of tricks, beginning with rolling over a set of spikes, then using a crusher to push you through the floor, and finally using a Floor Door to slip through another row of blocks. You can use a Slick Pick instead of a Floor Door, but--while easier--this is much slower than the latter and uses up most of your balloons.
Rolling over spikes: [ youtube.com/watch?v=AP2zmiwvvI8 ]
Crusher: [ youtube.com/watch?v=hQBj8OQLD6E ]
Floor Door: [ youtube.com/watch?v=p0Tadpo3S8M ]
Slick Pick: [ youtube.com/watch?v=_240w0mNyms ]
Before grabbing the goal treasure with Nana, I recommend you throw a rope on the ledge directly above and use it as your escape route.
![Inverted FOV [glitch] - Dark Storm VR Missions
Get ready to get sick: this is a really odd bug that messes with the camera, flipping it upside-down and cranking up the field-of-view to some ludicrous levels.
To start, reload the checkpoint by either accessing the menu, hitting F9, or typing quickloadgame into the console. Now, whenever you are in first-person mode, firing your gun causes the camera to jerk backward and widen the FOV over the course of a few frames shortly before returning to normal. During the time where the view is backing up, you can press F to switch back to third-person, locking the camera to the position it was at when you pressed the button. This can result in some really sickening angles, so be sure to not play with this for too long.
Obviously, theres some sort of issue where the game doesnt set the camera back properly once you reload a checkpoint, and its possible that firing the gun causes a change in a few values that begin to freak the whole system out. Only once the gun has finished the firing animation does the camera return to normal, meaning that this is likely tied to the kickback (recoil) of the gun. It strikes me like this is purely a mathematical oversight, triggered by an unusual situation and set of variables.
It doesnt take much to do this glitch, and it of course benefits you in no way whatsoever. But hey, its... entertaining, right?
These clips were recorded in Prototype 0.6.7.
I actually enjoy this game a lot even though its in a pretty glitchy state right now, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Inverted FOV [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/cea1LP-H1Pc/mqdefault.jpg)

![Tobes Vertical Adventure - Mine Sign trick
This trick was discovered by PewableShift. [ http://www.youtube.com/user/PewableShift/featured ]
This uses a similar method as the Sign Slide glitch [ http://www.youtube.com/watch?v=0GG87_tebQs ], but is far more tricky. When using a sign, Tobe is granted the temporary ability to pass through walls and floors, but only for a split second. Normally to slide into a wall, you need to read the sign quite a number of times, but if youre falling down onto it, this split second is all you need.
The timing is extremely tight. The very beginning of 1-1 is the area that most benefits from this glitch since youre allowed to drop directly onto a sign and pass underneath it. In the video PewableShift sent me, he had been able to pass straight down through the floor on 1-1 without much problem, but I havent been able to get the timing down, so I keep getting the worse version where Tobe is teleported to the right. I included the clip of performing this trick from another location and also from the ground in order to roughly emulate it. If done correctly, this glitch presumably saves 8-12 seconds.
Unfortunately, the one problem with this is that only the first two levels have signs, so this trick is extremely limited and not applicable to the rest of the game. Tobes Vertical Adventure - Mine Sign trick](https://i.ytimg.com/vi/ePao_bmG6ns/mqdefault.jpg)
![Hydrophobia - Fine-view ledge glitch
This is a weird little glitch with using ledges and fine-view that locks you to moving in only one direction.
Find a ledge where Kate can aim her pistol and pull herself up. In the first clip, I shift between sides of a ledge and press fine-view a split-second before the animation starts. Holding it down leaves the crosshair on-screen, and pulling yourself up while keeping it held down prevents Kate from moving in any direction but the way directly forward of where she pulled up.
In the second clip, I show that you can do this in a slightly simpler method by pulling Kate up and pressing fine-view right before the animation starts.
This is of course worthless, but its an interesting little bug. Otherwise, its a little similar to a glitch I found a while back, but that one kept Kate aiming her sonic pistol.
Fine view glitch: [ http://youtu.be/q7rPNW7kZaQ ] Hydrophobia - Fine-view ledge glitch](https://i.ytimg.com/vi/eYOWJi0NEac/mqdefault.jpg)
![Alter Echo - Power: Transmit shortcut
You can beat level 15 in about twenty seconds by using the Morph Pounce.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
From the very start of the map, go right to the barrier preventing you from accessing the Sync Node. Get near the top of the stealth track, pounce, and then switch to Sword form in rapid succession, followed by two well-timed jumps. Get over the top of the energy field: youll pass through the ceiling and fall into the opposite side. To finish the level, solve the extremely easy Time Dilation puzzle and the level is over.
This lets you avoid traveling across the entire level, deactivating a variety of switches, and fighting a lot of enemies that are typically required. Its useful and easy, but it does mean missing out on a lot of experience which hopefully by this point in a speedrun wont be necessary. Alter Echo - Power: Transmit shortcut](https://i.ytimg.com/vi/fCXD3ju28HY/mqdefault.jpg)


![Darkened Skye - Infinite Staff Glitch
This trick was discovered by Sully JHF.
Sully JHFs channel: [ http://www.youtube.com/user/TheSullyJHF ]
You can make it so that Skyes staff is permanently active and dealing damage in front of her by utilizing a glitch with her fall, in a manner very similar to the Infinite Sword Glitch in Zelda: Ocarina of Time and Majoras Mask.
Get on a ledge high enough that Skye will play her injured animation upon landing, and jump off. A moment before connecting with the ground, swing the staff so that it connects with a wall and, after the landing, it should continue to shoot sparks from objects when she points at them. The very end of the staff is dealing a constant swinging damage without having to play the animation, which means that this can take down enemies in the blink of an eye if angled properly.
Spells dont interrupt the ISG, but swinging your staff at a wall will reset it apparently. Additionally, putting your staff away doesnt disable the effect, as the tip will shoot sparks if placed near a wall.
Ive had a lot of trouble getting the staff to do damage to enemies for some reason, but I imagine it could be a variety of causes, like standing so close that the head of the staff goes through the enemy. Overall, this is a really simple trick that could be used to take out some bosses really fast. Darkened Skye - Infinite Staff Glitch](https://i.ytimg.com/vi/gfm-sGIDCSE/mqdefault.jpg)
![Double Dive Lock [glitch] - Dark Storm VR Missions
Abusing another glitch with the Dolphine Dive, you can repeatedly leap forward and completely lock down your camera, making it impossible to regain mouse control.
Find a space to run and sprint, followed by a dive. In the middle of the dive, press sprint again to pseudo-cancel the dive, hold it, and then press Ctrl to dive again. If timed correctly, youll perform another dive before the first one has ended, allowing you to float along with a constant dive. Do it enough times and the camera will get confused, thinking youre still in a dive animation and preventing you from moving it at all.
Again, this is another issue with the dive not stopping extra player actions in the middle of it. In this case, though, it breaks and doesnt properly end the original dive. This is pretty serious only because camera movement is disabled when diving, thus if the dive never completes, you will never get camera control back. Ironically, you still have all of your movement capabilities unrestrained, so you can continue to perform this glitch.
Camera locking is a pretty serious problem and sometimes you have means of fixing it because camera systems are pretty robust but the only solution here is to reload the checkpoint.
I think Ill probably find a few minor things inside of this glitch that may be exploited in other ways, simply because the dive is the most vulnerable player state at the given time.
These clips were recorded in Prototype 0.6.7.
I actually enjoy this game a lot even though its in a pretty glitchy state right now, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Double Dive Lock [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/gslDgaV6RdY/mqdefault.jpg)
![Sprint Aiming [glitch] - Dark Storm VR Missions
This is an interesting animation glitch that allows you to sprint from inside fine aim mode.
You can trigger this glitch anytime you have a gun with leftover ammo. Fire off a few shots in fine aim mode and then reload. Shortly after Amber ejects the magazine, hit Shift to begin sprinting. If done correctly, your movement speed will double, allowing you to run and sorta aim simultaneously. If you begin sprinting too early into the reloading animation, Amber will exit fine aim and sprint as normal.
I feel like this happens because of some sort of hiccup in the animation system (like incorrect ordering), which seems to be a common problem. Since it only happens at a certain phase in the reloading animation, its possibly a result of the separation of Ambers upper body from her lower body. I believe theyre independent for better animation, and I would imagine the reload animation temporarily interrupts fine aim, only to return back to it. When you interrupt that reload animation, though, it continues holding the fine aim view.
This is pretty simple to perform, but it isnt extremely useful. Firing kicks you out of sprint mode, meaning it cant be used for both speed and offensive. Nonetheless, it could be used along with the infinite stamina trick to have permanent fine aim sprinting. In fact, the reload animation might actually help you to perform the infinite stamina trick, but I havent tested it.
Infinite Stamina: [ https://www.youtube.com/watch?v=4uY7A4_Up1w ]
These clips were recorded in Prototype 0.6.7.
Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and Id love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ http://store.steampowered.com/app/395150/ ] Sprint Aiming [glitch] - Dark Storm VR Missions](https://i.ytimg.com/vi/iDaWSYGF3Uw/mqdefault.jpg)
