Advent Rising - Standby Radial Flare (bug) @DukeSetz
Advent Rising - Standby Radial Flare (bug)  @DukeSetz
Uploaded November 2011 | Updated September 2026, 2 weeks ago
This glitch allows you to deploy a charged Radial Flare wherever you move to by using a small error with the ledge dodge. There's a very brief period during a ledge dodge in which you can interrupt it with specific other actions (like Timeshift), because the ledge dodge allows you to fire any weapon or power during its animation. Radial Flare (along with Timeshift, charged Surge, or Aeon Beam) requires a forced animation for Gideon, which confuses the game during another forced animation.

When activated or released at certain points during the ledge dodge, Radial Flare can do a few different things. It can cancel the animation and then continue Gideon's short ascent right after the ledge dodge is activated. It can push Gideon into the ground after his ledge dodge has finished its animation completely. Or it can continue with the ledge dodge and allow the Radial Flare to charge in the background, skipping the animation entirely and allowing Gideon to run around and release it whenever preferred.
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Advent Rising - Standby Radial Flare (bug)

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