Venetica - Floating to Venice @DukeSetz
Venetica - Floating to Venice  @DukeSetz
Uploaded December 2012 | Updated September 2026, 2 weeks ago
Venetica doesn't seem to have a lot of failsafes for activating an ability or drawing your sword shortly before triggering a conversation and other interactive objects. Here, activating the Passage to temporarily go into the Twilight Realm results in a pretty funny and messed-up cutscene.

Use the Passage right before starting a conversation, pressing them both quickly in succession to make sure you manage to get inside the dialogue tree without disabling the ability. Hurrying through all the talking in this instance leads to a cutscene where Scarlett stands like George Washington on the bow of the ship, but the unforeseen addition of the Twilight Realm pushes her off the boat. She floats along like a really creepy ghost.

I think what happens here is that in-game time slows down considerably while Scarlett is in the Passage, which accounts for the overly long stay inside the Twilight Realm that only ends just as the cutscene is finishing up. When in the Realm, Scarlett moves "faster" than every other character because the game slows down, and here she cycles through her script more rapidly than the other cutscene elements, meaning she glides off the boat.

This may have a practical use in a future cutscene that I'll have to test. I presume the game might not be programmed to protect against the use of the Passage across maps loaded via cutscene, so if I managed to find a cutscene that's short enough, I could theoretically have infinite time in the Passage until I had to left click on something.

It's worth noting that you can do a similar thing by drawing Scarlett's sword and then initiating the conversation, but the only effect is that she'll be holding it during the cutscene and once she gets out of it.
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Venetica - Floating to Venice

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