Uploaded March 2013 | Updated September 2026, 2 weeks ago
This trick lets you dash for as long as you want along flat ground, given you manage to prevent Wryn from landing. It's not exactly difficult to do, but it's hard to do consistently and purposefully.
Jump close to any piece of level ground, and before you land, dash in a horizontal direction. For the easiest way to do this, just hammer on the jump button to get a short repeating dash that will constantly keep Wryn afloat. If you time your button presses, you have to be fairly precise and ensure that Wryn avoids falling too much. Since Wryn drops slightly over time while dashing to the side, she will eventually land and cancel the trick, causing her to just jump into the air like usual.
What happens here -- I believe -- is that the game is making Wryn land, but there's a split-second between her regenerating her dashes and actually making contact with the ground that allows her to activate another dash. The game gives her the dashes back before she's landed, meaning she can keep doing this as long as it keeps thinking that she's touched the floor.
The problem here is that the basic rules still apply: Wryn gets three dashes outside of this trick. If you're away from the ground long enough to use up all of them, you won't be able to do this again until you land normally. If you're dealing with a rough environment with awkward geometry, you'll need to carefully time your dashes to bring you from one piece of flat ground to another, hoping that you can trigger the trick again once you cross over. This means also using the right number beforehand so that you don't exhaust your reserve mid-flight.
This is extremely useful and lets you really book through some stages. It's easy if you're hammering the button, but it gets more difficult as the scenery gets bumpier. Since this is so fast and requires so much attention, it's hard to focus on anything but Infinite Dashing, so this can easily damage Wryn pretty bad if you have no luck with the enemies.
Of note: turn off wall jumping if you want to travel through tight corridors easier!
This trick lets you dash for as long as you want along flat ground, given you manage to prevent Wryn from landing. It's not exactly difficult to do, but it's hard to do consistently and purposefully.
Jump close to any piece of level ground, and before you land, dash in a horizontal direction. For the easiest way to do this, just hammer on the jump button to get a short repeating dash that will constantly keep Wryn afloat. If you time your button presses, you have to be fairly precise and ensure that Wryn avoids falling too much. Since Wryn drops slightly over time while dashing to the side, she will eventually land and cancel the trick, causing her to just jump into the air like usual.
What happens here -- I believe -- is that the game is making Wryn land, but there's a split-second between her regenerating her dashes and actually making contact with the ground that allows her to activate another dash. The game gives her the dashes back before she's landed, meaning she can keep doing this as long as it keeps thinking that she's touched the floor.
The problem here is that the basic rules still apply: Wryn gets three dashes outside of this trick. If you're away from the ground long enough to use up all of them, you won't be able to do this again until you land normally. If you're dealing with a rough environment with awkward geometry, you'll need to carefully time your dashes to bring you from one piece of flat ground to another, hoping that you can trigger the trick again once you cross over. This means also using the right number beforehand so that you don't exhaust your reserve mid-flight.
This is extremely useful and lets you really book through some stages. It's easy if you're hammering the button, but it gets more difficult as the scenery gets bumpier. Since this is so fast and requires so much attention, it's hard to focus on anything but Infinite Dashing, so this can easily damage Wryn pretty bad if you have no luck with the enemies.
Of note: turn off wall jumping if you want to travel through tight corridors easier!






![Advent Revising v2.0 - How to install
[ http://www.miketyndall.com/setz/Advent%20Revising/ ]
This video provides general instructions on installing the Advent Revising patch onto your copy of Advent Rising.
1) Download one of the packs (Essentials, Lite, Full)
2) Download the config files [ https://drive.google.com/drive/folders/0B8HXTY7NgrQVfjIxcGVBWjFpOFVEUGdFamE2QUVNRnQwUmVkbVlvZ3MxaXc3ZWZlcmRyeXc?resourcekey=0-fS7bwGe8wUj1B2955Q0vNA ]
3) Place in Advent Risings root folder
4) Unzip
Be sure to check out the FAQ available on the website: [ http://www.miketyndall.com/setz/Advent%20Revising/FAQ.html ]
Get the triggers to work on Xbox One/360 controllers using third-party programs:
[ http://www.gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work/post11 ] Advent Revising v2.0 - How to install](https://i.ytimg.com/vi/PxZpre5tm4M/mqdefault.jpg)

![Hydrophobia - Standing in crawlspace addendum
When I last uploaded a video on standing up in crawlspaces, I had briefly encountered a random glitch that had allowed Kate to stand up without needing to abuse the entrance or exit of the vent, and now Ive managed to deduce exactly what you have to do to stand at any time now.
[ http://www.youtube.com/watch?v=ChCZhfkuz6U ]
Get into a vent and make sure you have some extra ammo beside the sonic pistol, such as a gel round. Walk forward, and before Kate finishes her first step, very rapidly go into fine-view, drop out of fine-view, and move the scrollwheel to switch ammo. Make sure you keep walking forward throughout all of this.
It takes a bit of practice, so you have to mess around with it a bit. The benefit is that you can run through vents at full speed although the pipes at the top of the vent slow you down a lot. You can get under them by rolling, but of course this forces you to crouch again. Also of note, you can use the fine view to get past some pipes and corners while standing.
Ill have to do more experimenting since there may be some other glitches from standing inside of crawlspaces. Hydrophobia - Standing in crawlspace addendum](https://i.ytimg.com/vi/QhTFQJww_2c/mqdefault.jpg)
![Advent Rising - 57m30s speedrun (all levels)
This is my any% segmented speedrun through the story mode of Advent Rising, collecting only five of the six psychic powers, skipping Shatter. The run was recorded over 46 segments, one for each map with one for initial setup and another for the Level Select trick used in 4-E. I play on easy mode (to make combat faster) without using the warp pipes to bypass chapters, but I use a variety of glitches to finish the game as fast as possible.
Highlights of the run:
[ 17:46 - 19:27 ] - 2-B shortcut
[ 23:24 - 23:52 ] - 3-B shortcut
[ 25:40 - 25:50 ] - Skipping Torn
[ 26:27 - 27:20 ] - Scythe tricks, skip Ethan
[ 30:39 - 30:50 ] - 4-D break
[ 37:50 - 38:05 ] - Dodge Step, skipping fight
[ 43:47 - 44:00 ] - Skipping 5-E
[ 47:42 - 47:54 ] - Skipping Shatter
[ 47:56 - 48:57 ] - Timeshuffling over levels
[ 52:00 - 52:43 ] - One-shotting Skinwalker
[ 53:30 - 53:50 ] - Breaking escape sequence
Every trick I use is detailed in individual videos throughout my channel: [ http://www.youtube.com/playlist?list=PL008BAA7D44F6D377&feature=view_all ]
The biggest tricks in this run are (chronologically):
Wallride: [ http://youtu.be/audM1em_yOs ]
Level Select trick: [ http://youtu.be/DE17nbBUwec ]
Negate speed boost: [ http://youtu.be/4KAFASX1MXU ]
Dodge Step: [ http://youtu.be/l7wCg_TIILI ]
Infinite Negate Shield: [ http://youtu.be/z9Uo29mZs80 ]
Timeshuffle: [ http://youtu.be/snvdPchlx_A ]
Skipping Shatter: [ http://youtu.be/KCg21gmzNb8 ]
One-shotting Skinwalker: [ http://youtu.be/WbFxtZYIEcI ]
I didnt do the H.A.Z.E. trick because I realized that reloading it while carrying Ethan actually slows your movement down considerably. It adds multiple seconds to a long and mandatory section, so I avoided it. Similarly, I realized the Skyward Shield trick in 5-B was a nightmare with lots of tricky jumps and fights for the rest of the map, meaning it would take forever for me to even get a half-decent attempt of. This let me use the Infinite Negate Shield. Otherwise, I decided to keep Aeon Pulse even though you can skip it because it makes the fight with Barrakka Bahma faster, and performing the skip takes a little bit more time to do.
H.A.Z.E.: [ http://youtu.be/73C6xiXNlTk ]
Skyward Shield: [ http://youtu.be/Wz2l5mVQVrM ]
Skip Aeon Pulse: [ http://youtu.be/wjq0QXtY14U ]
While this run was segmented so that I could replay segments to get the best time possible, theres still room for improvements and optimizations on a number of the levels. Generally, individual maps can be frustrating because of the random nature of the AI or issues involving physics, so I fully admit that this isnt a perfect run, but I believe its quite good. About 12m20s of the run is mandatory and cant be sped up as far as I know. I calculated a rough estimate of the amount of time lost from mistakes at 55.5s.
Ive also done a warps speedrun on the Xbox: [ http://youtu.be/wjsYh_dwIlo ]
For this run, my goal was to get sub-one hour and play all of the levels instead of using the warp pipes in 1-B and 4-B, which teleport you to 4-A and Epilogue-A respectively. A large reason for this is that Ive discovered some cool tricks in the levels that you bypass by using the warp pipes, but mostly because its impossible to access the second set of warp pipes on the PC version.
For timing, I stripped out all of the loading screens and included skipping the cutscenes in the final count. I start timing from the frame before the first cutscene appears because players have control over ending cutscenes and stop once the final cutscene appears.
TOTAL TIME: 57:30.800
Chapter times:
Prologue: 6m50.6s
Chapter 1: 9m01.8s
Chapter 2: 6m13.8s
Chapter 3: 4m46s
Chapter 4: 10m30.4s
Chapter 5: 10m04.2s
Chapter 6: 7m34.8s
Epilogue: 2m29s
I kept all the save files in case I wanted to redo some segments, or someone else does. Also, I moved my rough segmented run to unlisted, but it can be found here for anyone interested: [ http://youtu.be/s1W4-9BhiLQ ]
Recorded between 01-07-2013 and 01-11-2013 on PC. Advent Rising - 57m30s speedrun (all levels)](https://i.ytimg.com/vi/QjPy9m9fnOY/mqdefault.jpg)
