GITS: SAC (PS2) - Check object invincibility @DukeSetz
GITS: SAC (PS2) - Check object invincibility  @DukeSetz
Uploaded September 2012 | Updated September 2026, 2 weeks ago
When Batou or Motoko run up to a switch or item and press X to inspect them, they stop any movement for a split second and are free to move afterward (if the object has no message associated with it). Generally any unique object in an environment will cause this message-less check to happen, but the trick also works with story pieces.

What's interesting about it is that this grants you temporary invulnerability for the duration of the check, allowing you to avoid fatal damage if timed appropriately. In the video, I show Motoko firing a Napalm at the ground (which is guaranteed to kill her) only to have her gasp, run through the stagger animation, and continue reading the charter with no loss of health.

I'm not sure how viable this is in any normal gameplay context unless you're lucky enough to have a random enemy try to shoot you just as you activate a switch. Even then, you wouldn't notice it, and you definitely couldn't plan it.

The best application of this would probably be in using the data tags dropped by dead soldiers (the ones that show all other enemies in the area). They have the potential to move if you lead the associated enemy around, and they drop them instantly after you've dealt enough damage.

An even crazier use? Avoiding snipers that can one-shot you. The timing is too ridiculous for a single-segment run, though.
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GITS: SAC (PS2) - Check object invincibility

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