Uploaded August 2023 | Updated September 2026, 2 weeks ago
Strat by Ivan178 (youtu.be/Y07QGxCLTt4), not a community A press improvement. Just a personal one. This obviously won't be included in the 70abc run but since I did Hot Foot it I wanted to also do Elevator Tour.
Strat by Ivan178 (youtu.be/Y07QGxCLTt4), not a community A press improvement. Just a personal one. This obviously won't be included in the 70abc run but since I did Hot Foot it I wanted to also do Elevator Tour.

![SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]
I collect the following stars, all in 0 A presses within the level, using only 1 singular A press to use the cannon to access space, and in the following order:
Risky Ride into the Volcano (to set the HOLP)
The Glittering Path
Aim the Turret
Climb Through the Machinery
Shutdown the Handroid
In the Cage
Top of the Factory
Careful Crane Clamber
Swirly Suction Wall
Bob-omb Battle Factory 100 coins
The Rusty Red Coins
Wall Kick up the Tower
The Engine Leak
Starlight Runway 100 coins
Red Coins in the Crater
Bowsers Rainbow Rumble Clear
In addition to this, at the time of posting this video, this also represents how many stars we can collect 0xA in the full game.
Before I started this project, all those stars combined required a cumulative 7 A presses to do. However with the discovery of Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, all of the stars were able to be brought down to 0xA within the levels, requiring just the A press for the castle movement. In essence Chuckya has a HOLP of sorts called its Anchor. Unlike Marios HOLP, however, this isnt tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Marios height.
From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.
So in essence, what weve just done is thrown Mario to the HOLP with the assistance of a Chuckya. This is monumental for many stars in this game, absolutely game changing. It was able to save all 7 of these, as well as 1 in Fatal Flame Falls, the 1 for Bowsers Rainbow Rumble Replica star, and likely 3 of the 4 for Bowsers Rainbow Rumble Secret star.
This project was finally finished on 12/31/22, with this being the final of 14 videos in the series, a supercut of everything unabridged. SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]](https://i.ytimg.com/vi/fqkPBm3JoPA/mqdefault.jpg)


![SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]
I collect the star in the overworld after clearing Bowsers Rainbow Rumble in 0 A presses. This is TAS. This is an improvement off of the previous record of 1 A press, which was done by lemon and can be found here https://youtu.be/JZrxorc5BtI
Since then I discovered Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, but in essence Chuckya has a HOLP of sorts called its Anchor. Unlike Marios HOLP, however, this isnt tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Marios height.
From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.
So in essence, what weve just done is thrown Mario to the HOLP with the assistance of a Chuckya. This skips the entire level, which is known to be possible to do in 1xA, but a method to get past the tower in 0xA is not yet known. I was working on a way to do that, and was intending to use CWT to get Mario thrown inside the tower onto the brown platform with an otherwise unobtainable angle due to Chuckyas edge failsafe. I was struggling with that, and decided to look into a different method, where you throw Chuckya and render him at the peak of his trajectory, which gets the anchor incredibly high. I mentioned this in the SMSR ABC server, when Zerolin https://www.youtube.com/channel/UCs7mynJlqrqJrh-ixcUFFPg came up with the idea to throw the Chuckya to the HOLP, which is the method just described and most well known for CWT at this point. I tested it, and it indeed worked, and I set off to make this massive project come to light.
This strategy was actually finished on 12/31/22, and Im only just now uploading it because the improvement involves leaving the HOLP intact to continue with the rest of the stars, so in order to be complete it needed to finish every 0x star up top in one session, since it takes an A press to use the cannon to go to Star Road. This is the penultimate of 14 videos I will be uploading, with the next and final one being a supercut of all the stars in one long run, unabridged. SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]](https://i.ytimg.com/vi/hOF0fDg47Kc/mqdefault.jpg)





