Uploaded March 2025 | Updated September 2026, 2 weeks ago
This is oddly one of the hardest ones I've done so far, which at this point is up to 20 FCs and includes Symphony of Destruction. One of the easier songs if you're strumming through everything, but absolutely littered with HOPOs throughout its 6 minute duration. Both the main solo and the outro solo feature 3 different HOPO runs, and the verses have this awkward Y-B-R HOPO pattern which is awkward because of how GH1 HOPOs work, in that you cannot ghost fret even downwards, something even GH2 lets you do. Then to top it all off, the big rock ending has a blue to green quad that you don't have any time to shift hand position and hold all four frets down, so you kind of just have to slide, which while that does work it's still very dangerous, and can potentially lead to a miss on the literal last note of the song.
This took me 10 hours of grinding. What the hell have I gotten myself into?
This is oddly one of the hardest ones I've done so far, which at this point is up to 20 FCs and includes Symphony of Destruction. One of the easier songs if you're strumming through everything, but absolutely littered with HOPOs throughout its 6 minute duration. Both the main solo and the outro solo feature 3 different HOPO runs, and the verses have this awkward Y-B-R HOPO pattern which is awkward because of how GH1 HOPOs work, in that you cannot ghost fret even downwards, something even GH2 lets you do. Then to top it all off, the big rock ending has a blue to green quad that you don't have any time to shift hand position and hold all four frets down, so you kind of just have to slide, which while that does work it's still very dangerous, and can potentially lead to a miss on the literal last note of the song.
This took me 10 hours of grinding. What the hell have I gotten myself into?

![SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]
I collect the star in the overworld after clearing Bowsers Rainbow Rumble in 0 A presses. This is TAS. This is an improvement off of the previous record of 1 A press, which was done by lemon and can be found here https://youtu.be/JZrxorc5BtI
Since then I discovered Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, but in essence Chuckya has a HOLP of sorts called its Anchor. Unlike Marios HOLP, however, this isnt tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Marios height.
From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.
So in essence, what weve just done is thrown Mario to the HOLP with the assistance of a Chuckya. This skips the entire level, which is known to be possible to do in 1xA, but a method to get past the tower in 0xA is not yet known. I was working on a way to do that, and was intending to use CWT to get Mario thrown inside the tower onto the brown platform with an otherwise unobtainable angle due to Chuckyas edge failsafe. I was struggling with that, and decided to look into a different method, where you throw Chuckya and render him at the peak of his trajectory, which gets the anchor incredibly high. I mentioned this in the SMSR ABC server, when Zerolin https://www.youtube.com/channel/UCs7mynJlqrqJrh-ixcUFFPg came up with the idea to throw the Chuckya to the HOLP, which is the method just described and most well known for CWT at this point. I tested it, and it indeed worked, and I set off to make this massive project come to light.
This strategy was actually finished on 12/31/22, and Im only just now uploading it because the improvement involves leaving the HOLP intact to continue with the rest of the stars, so in order to be complete it needed to finish every 0x star up top in one session, since it takes an A press to use the cannon to go to Star Road. This is the penultimate of 14 videos I will be uploading, with the next and final one being a supercut of all the stars in one long run, unabridged. SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]](https://i.ytimg.com/vi/hOF0fDg47Kc/mqdefault.jpg)








![LLL: Red Hot Log Rolling 0xA 21.50 [RTA][FWR]
Revisiting some easy stars with the plan of routing a faster Unlock Upstairs run. I dont think this specific strat will make it in because it took me so long to get even this, but hey at least its a record. Previous record by @Blobfish_Times found here: https://www.youtube.com/watch?v=6kS9vhYfMP0 LLL: Red Hot Log Rolling 0xA 21.50 [RTA][FWR]](https://i.ytimg.com/vi/kOOxpNgHOgA/mqdefault.jpg)