SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS] @supermarble94
SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]  @supermarble94
Uploaded January 2023 | Updated September 2026, 2 weeks ago
I collect the following stars, all in 0 A presses within the level, using only 1 singular A press to use the cannon to access space, and in the following order:
Risky Ride into the Volcano (to set the HOLP)
The Glittering Path
Aim the Turret
Climb Through the Machinery
Shutdown the Handroid
In the Cage
Top of the Factory
Careful Crane Clamber
Swirly Suction Wall
Bob-omb Battle Factory 100 coins
The Rusty Red Coins
Wall Kick up the Tower
The Engine Leak
Starlight Runway 100 coins
Red Coins in the Crater
Bowser's Rainbow Rumble Clear

In addition to this, at the time of posting this video, this also represents how many stars we can collect 0xA in the full game.

Before I started this project, all those stars combined required a cumulative 7 A presses to do. However with the discovery of Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, all of the stars were able to be brought down to 0xA within the levels, requiring just the A press for the castle movement. In essence Chuckya has a HOLP of sorts called its Anchor. Unlike Mario's HOLP, however, this isn't tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Mario's height.

From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.

So in essence, what we've just done is thrown Mario to the HOLP with the assistance of a Chuckya. This is monumental for many stars in this game, absolutely game changing. It was able to save all 7 of these, as well as 1 in Fatal Flame Falls, the 1 for Bowser's Rainbow Rumble Replica star, and likely 3 of the 4 for Bowser's Rainbow Rumble Secret star.

This project was finally finished on 12/31/22, with this being the final of 14 videos in the series, a supercut of everything unabridged.
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supermarble94 |

SMSR: Courses 14 and 15 all stars 0xA, Bowser 3 clear 0xA [TAS]

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