Uploaded July 2025 | Updated September 2026, 2 weeks ago
This is not an A press save, rather it is an improvement on the previous record by @pannenkoek2012 which can be found here: youtube.com/watch?v=iiO2kA18O_Y
Since I had managed to do the Big House in the Sky TAS, I figured I'd knock this out while I'm at it. Hooo boy that fly guy manipulation was much more difficult than I had imagined it being, and I was already imagining it being pretty difficult. The fly guy will oscillate between two heights over the course of about 2 seconds, and when it's rising it gains height faster than the carpet, so you have to make sure it stays at as low of a Y speed as possible. This is much easier said than done, and the only way I found to do that was to repeatedly grind via NUT spot, so that Mario falls far enough in a single frame to switch to the middle zone for the manipulation. This is much easier said than done, especially since there isn't always a NUT spot available. Then, after all of that is said and done, you still need to manipulate lakitu for the VSC bounce while still keeping the fly guy in a chase.
After getting up to the cruiser, though, the rest is pretty trivial since the manipulation is done with a pole, and the twirl to the island was a lot more forgiving than I thought it would be as you can see.
This is not an A press save, rather it is an improvement on the previous record by @pannenkoek2012 which can be found here: youtube.com/watch?v=iiO2kA18O_Y
Since I had managed to do the Big House in the Sky TAS, I figured I'd knock this out while I'm at it. Hooo boy that fly guy manipulation was much more difficult than I had imagined it being, and I was already imagining it being pretty difficult. The fly guy will oscillate between two heights over the course of about 2 seconds, and when it's rising it gains height faster than the carpet, so you have to make sure it stays at as low of a Y speed as possible. This is much easier said than done, and the only way I found to do that was to repeatedly grind via NUT spot, so that Mario falls far enough in a single frame to switch to the middle zone for the manipulation. This is much easier said than done, especially since there isn't always a NUT spot available. Then, after all of that is said and done, you still need to manipulate lakitu for the VSC bounce while still keeping the fly guy in a chase.
After getting up to the cruiser, though, the rest is pretty trivial since the manipulation is done with a pole, and the twirl to the island was a lot more forgiving than I thought it would be as you can see.
![SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]
I collect the star in the overworld after clearing Bowsers Rainbow Rumble in 0 A presses. This is TAS. This is an improvement off of the previous record of 1 A press, which was done by lemon and can be found here https://youtu.be/JZrxorc5BtI
Since then I discovered Chuckya Wrong Throw, which I plan on making a more detailed video of at some point, but in essence Chuckya has a HOLP of sorts called its Anchor. Unlike Marios HOLP, however, this isnt tied to a held object being rendered, but rather just the Chuckya being rendered at all. Through clever camera placement and control, we can grab Chuckya light while BCA and throw it to a preset HOLP, and have it deactivate due to being so far from Mario. Note that a light grab is necessary as otherwise it goes to the HOLP laterally but at Marios height.
From there, we can render it on the frame we choose, then very carefully position the camera such that it will not be rendered at all during the remainder of the maneuver as it falls all the way down to Mario and grabs him. When Mario is grabbed by the Chuckya, he becomes invisible and intangible much like what happens when Mario grabs an object. Instead, what we see is a visual copy of Mario with a facing angle that matches Chuckya, at the position of the Anchor. Then, when Mario is thrown, his position is snapped to his last graphical position and play resumes as normal. This is how Chuckya is able to throw Mario out of bounds, even though Mario normally cannot move out of bounds.
So in essence, what weve just done is thrown Mario to the HOLP with the assistance of a Chuckya. This skips the entire level, which is known to be possible to do in 1xA, but a method to get past the tower in 0xA is not yet known. I was working on a way to do that, and was intending to use CWT to get Mario thrown inside the tower onto the brown platform with an otherwise unobtainable angle due to Chuckyas edge failsafe. I was struggling with that, and decided to look into a different method, where you throw Chuckya and render him at the peak of his trajectory, which gets the anchor incredibly high. I mentioned this in the SMSR ABC server, when Zerolin https://www.youtube.com/channel/UCs7mynJlqrqJrh-ixcUFFPg came up with the idea to throw the Chuckya to the HOLP, which is the method just described and most well known for CWT at this point. I tested it, and it indeed worked, and I set off to make this massive project come to light.
This strategy was actually finished on 12/31/22, and Im only just now uploading it because the improvement involves leaving the HOLP intact to continue with the rest of the stars, so in order to be complete it needed to finish every 0x star up top in one session, since it takes an A press to use the cannon to go to Star Road. This is the penultimate of 14 videos I will be uploading, with the next and final one being a supercut of all the stars in one long run, unabridged. SMSR: Bowsers Rainbow Rumble Clear 0xA [TAS]](https://i.ytimg.com/vi/hOF0fDg47Kc/mqdefault.jpg)








![LLL: Red Hot Log Rolling 0xA 21.50 [RTA][FWR]
Revisiting some easy stars with the plan of routing a faster Unlock Upstairs run. I dont think this specific strat will make it in because it took me so long to get even this, but hey at least its a record. Previous record by @Blobfish_Times found here: https://www.youtube.com/watch?v=6kS9vhYfMP0 LLL: Red Hot Log Rolling 0xA 21.50 [RTA][FWR]](https://i.ytimg.com/vi/kOOxpNgHOgA/mqdefault.jpg)
![BBH: Ride Big Boos Merry-Go-Round 0xA 6:10.84 [RTA]
NEWWWWWWWWWWWWWW RECORD!!!
HOLP not shown, but its the same as whats achieved here: https://www.youtube.com/watch?v=DvLzQ4K1MDU BBH: Ride Big Boos Merry-Go-Round 0xA 6:10.84 [RTA]](https://i.ytimg.com/vi/kaleuNLsQ1w/mqdefault.jpg)