Uploaded January 2023 | Updated September 2026, 1 week ago
On the fourth episode of Let's Play Dead Space 3, Isaac has boarded the CMS Terra Nova in search of an intact shuttle capable of landing on the planet's surface. However, as a massive cargo ship, there's a fair bit of ground to cover. After doing a search on the bridge for the shuttle's location, we learn it's in the aft section of the ship. So we'll need to take the ship's interior tram system to get back there. As we head through the cargo bay to find it, we run across a functional Scavenger Bot, and learn what that beeping sound from before actually means. Unsurprisingly, once we find the tram we need to fix something before it'll take us where we need to go. We shuffle around some cargo that was left blocking up the rails, but on the way back to the tram we run into a Hunter that was being stored on the ship. These regenerating Necromorphs are pretty familiar, and two of them pursue us back to the tram while we wait for it to arrive. Once aboard, we head towards the Aft section, but decide to make a detour to the Mid section's Conning Tower to check out another optional mission.
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#deadspace3 #gameplay #letsplay #shadefyre
On the fourth episode of Let's Play Dead Space 3, Isaac has boarded the CMS Terra Nova in search of an intact shuttle capable of landing on the planet's surface. However, as a massive cargo ship, there's a fair bit of ground to cover. After doing a search on the bridge for the shuttle's location, we learn it's in the aft section of the ship. So we'll need to take the ship's interior tram system to get back there. As we head through the cargo bay to find it, we run across a functional Scavenger Bot, and learn what that beeping sound from before actually means. Unsurprisingly, once we find the tram we need to fix something before it'll take us where we need to go. We shuffle around some cargo that was left blocking up the rails, but on the way back to the tram we run into a Hunter that was being stored on the ship. These regenerating Necromorphs are pretty familiar, and two of them pursue us back to the tram while we wait for it to arrive. Once aboard, we head towards the Aft section, but decide to make a detour to the Mid section's Conning Tower to check out another optional mission.
You can find me on Twitter at: twitter.com/shadefyreYT
Join our Discord at: discord.com/invite/Se2Ytjf
Shoot me an email at: shadefyre343@gmail.com
Or show some support at: ko-fi.com/shadefyre
#deadspace3 #gameplay #letsplay #shadefyre



![First Impressions On: Deep Fear
[Released July 24, 1998]
On this episode of First Impressions, a mysterious space capsule touches down in the Pacific Ocean and is retrieved by the USS Sea Fox. The sub takes it to an underwater research and submarine refueling facility, named the Big Table. However, shortly after docking with the Big Tables Navy Area, contact is lost with the submarine, which crashes into the seafloor nearby. John Mayor of the Emergency Rescue Service is sent over to the Navy Area in a submarine to slide it back over to the Big Table. Inside, we meet a crewman who begs for death, hands John a gun, and proceeds to transform into a man-crab. We gun down a few more of these decapodamorphs while trying not to run out of air, before finding the controls to return to the Big Table. We also meet Dr. Gina Wiseberg and her chimpanzee, who are seemingly the only unmutated survivors in the Navy Area. Shortly after reconnecting to the Big Table, someone aboard the Sea Fox arms its torpedoes. One is launched, and homes in on the howling Air Exchange Unit. Furthermore, the submarines missile compliment is also armed, so John and Mookie have to take the submarine over to the bigger submarine in order to try and disarm them.
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#deepfear #segasaturn #firstimpressions #gameplay #shadefyre First Impressions On: Deep Fear](https://i.ytimg.com/vi/gpKrNY2Y0lE/mqdefault.jpg)
![First Impressions On: Stray
[Released July 19, 2022]
On this episode of First Impressions, a stray cat lives with their fellow felines within the interior of a wall encircling an old and crumbling city. However, as the clowder are exploring the overgrown confines of the wall together one day, our stray makes a jump onto a weak pipe that nearly breaks off. Its enough to shake the stray, and we go sliding and tumbling all the way down the inside of the wall to the bottom. Cut off from the other cats and left in a pile of debris, we begin our journey into the walled city to find our way back to the others. The lowest level of the city is an abandoned derelict, but as we explore the dusty streets and clamber across air conditioners and overhangs it become apparent that someone is trying to guide the stray. Along the way, we encounter a swarm of bouncy, cyclopean not-headcrabs that seem to want a cat snack. We give them the slip, and find that our would-be benefactor is a computer that needs some help. We do our feline best, and manage to transfer them into a small drone, which they declare is called B-12. With much of their memory missing, B-12 decides to tag along with the stray to help them out until they can figure out who they are. We ride a few buckets over what seem to be huge nests for the pillowy biters from earlier, and then we meet some of the robotic inhabitants of the city. Theyre quite surprised to see an organic lifeform, and a little wary thanks to the Zerk below.
You can find me on Twitter at: https://twitter.com/shadefyreYT
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#stray #gameplay #firstimpressions #shadefyre First Impressions On: Stray](https://i.ytimg.com/vi/hndqJzD0yxo/mqdefault.jpg)





