Uploaded December 2023 | Updated September 2026, 1 week ago
On the third episode of Let's Play Signalis, Elster continues her exploration of S-23's Worker Accommodations in search of a way to descend even deeper into the facility. By combining two halves of a broken key, we're able to open the butterfly box we found last time, which contains "The Plate of Eternity". Touching the plate suddenly transports us to another place and perspective. Now in first person, we explore a lonely, desolate weather station on the moon Rotfront, where an Iris Yeong and her daughter Arianne lived alone. After finding a Radio Module and using it to open a sound-activated door, Elster is suddenly back in the room with the box, but we still have the radio as well. With it, we can now open the security safes with the codes transmitted, which gets us the Identification Card we need to use the elevator. Before going deeper, I head back up a floor and we have a chat with Isa, who's looking for her sister. When we head down to the third floor, Hospital Wing A, the elevator impounds our card during a power interruption and forces Elster to find another way down. On this floor we start to encounter other models of infected Replikas, and even more notes about the mysterious sickness that swept through the facility. There's also a door that requires five keycards to open, and finding those becomes our main goal in the hospital.
You can find me on Twitter at: twitter.com/shadefyreYT
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#signalis #letsplay #gameplay #shadefyre
On the third episode of Let's Play Signalis, Elster continues her exploration of S-23's Worker Accommodations in search of a way to descend even deeper into the facility. By combining two halves of a broken key, we're able to open the butterfly box we found last time, which contains "The Plate of Eternity". Touching the plate suddenly transports us to another place and perspective. Now in first person, we explore a lonely, desolate weather station on the moon Rotfront, where an Iris Yeong and her daughter Arianne lived alone. After finding a Radio Module and using it to open a sound-activated door, Elster is suddenly back in the room with the box, but we still have the radio as well. With it, we can now open the security safes with the codes transmitted, which gets us the Identification Card we need to use the elevator. Before going deeper, I head back up a floor and we have a chat with Isa, who's looking for her sister. When we head down to the third floor, Hospital Wing A, the elevator impounds our card during a power interruption and forces Elster to find another way down. On this floor we start to encounter other models of infected Replikas, and even more notes about the mysterious sickness that swept through the facility. There's also a door that requires five keycards to open, and finding those becomes our main goal in the hospital.
You can find me on Twitter at: twitter.com/shadefyreYT
Join our Discord at: discord.com/invite/Se2Ytjf
Shoot me an email at: shadefyre343@gmail.com
Or show some support at: ko-fi.com/shadefyre
#signalis #letsplay #gameplay #shadefyre



![First Impressions On: Aliens TC (2017) [Doom TC]
On this episode of First Impressions, I take a look at a touched-up rerelease of the very first total conversion mod ever made, which also happens to be an Aliens-themed Doom mod. Originally released back in 1994, shortly before the release of Doom 2, Aliens TC was a very influential mod in its time. These days, it does seem rather simple compared to some of the recent Aliens based TCs, but its still pretty solid nonetheless. As one of the Colonial Marines sent to Hadleys Hope, weve gotta delve into the dark places of the colony and kill a bunch of Xenomorphs with familiar weapons, as well as a few oddball inclusions.
You can find me on Twitter at: https://twitter.com/shadefyreYT
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#aliens #alienstc #gzdoom #letsplay #firstimpressions #gameplay First Impressions On: Aliens TC (2017) [Doom TC]](https://i.ytimg.com/vi/jKK0fRGeH3c/mqdefault.jpg)


![First Impressions On: Ghost Vibration
[Released July 4, 2002]
On this episode of First Impressions, hobbyist ghost hunter (and/or professional) George gets a call from (presumably) an old friend who asks him to send her a set of ghost hunter tools with no further information provided. George instead shows up on the scene in his...ghost hunting lab coat in order to help her with whatever ghostly problem shes having. However, hes apparently not prepared to be locked inside a haunted castle/mansion by its restless spectral inhabitants.
You can find me on Twitter at: https://twitter.com/shadefyreYT
Join our Discord at: https://discord.com/invite/Se2Ytjf
Shoot me an email at: shadefyre343@gmail.com
Or show some support at: https://ko-fi.com/shadefyre
#shadefyre #firstimpressions #gameplay #playstation2 First Impressions On: Ghost Vibration](https://i.ytimg.com/vi/kGpFjZiCulc/mqdefault.jpg)



