Uploaded October 2021 | Updated September 2026, 1 day ago
The other sigil boss on 12F isn't *as* reviled as the eastern boss, though it's certainly no cakewalk either. It doesn't sport nearly as much HP as Magatama, though its defenses are a lot heavier - it has the same MND as 9F Tenshi, and twice as much DEF, so physical attacks will have an extremely difficult time scratching it, but magical attacks don't exactly have it easy in a vacuum either. It also resists 4 elements in SPI/DRK/MYS/PHY, though it is weak to 2 elements (CLD and NTR) instead of 1, and it shares the same near-immunity to ailments and SPD debuff as Magatama. It also gains MAG per turn, but that effect isn't able to snowball as fast as Magatama's SPD gain, and combined with its lower HP and more weaknesses make it quite a bit less painful to deal with for most parties.
Unfortunately, the party I have doesn't have any effective way of abusing its weaknesses, since I don't have any powerful magical CLD/NTR attacks of note, or even ones in FIR/WND. Therefore, I had to use Suika, a physical attacker, to kill the boss for me. Since I had to force through 16000 DEF with a card that doesn't pierce DEF particularly well, I was forced to reskill my team to provide the necessary buffs, debuffs and boosts for Suika to do the job.
The other sigil boss on 12F isn't *as* reviled as the eastern boss, though it's certainly no cakewalk either. It doesn't sport nearly as much HP as Magatama, though its defenses are a lot heavier - it has the same MND as 9F Tenshi, and twice as much DEF, so physical attacks will have an extremely difficult time scratching it, but magical attacks don't exactly have it easy in a vacuum either. It also resists 4 elements in SPI/DRK/MYS/PHY, though it is weak to 2 elements (CLD and NTR) instead of 1, and it shares the same near-immunity to ailments and SPD debuff as Magatama. It also gains MAG per turn, but that effect isn't able to snowball as fast as Magatama's SPD gain, and combined with its lower HP and more weaknesses make it quite a bit less painful to deal with for most parties.
Unfortunately, the party I have doesn't have any effective way of abusing its weaknesses, since I don't have any powerful magical CLD/NTR attacks of note, or even ones in FIR/WND. Therefore, I had to use Suika, a physical attacker, to kill the boss for me. Since I had to force through 16000 DEF with a card that doesn't pierce DEF particularly well, I was forced to reskill my team to provide the necessary buffs, debuffs and boosts for Suika to do the job.










