Uploaded September 2023 | Updated September 2026, 1 day ago
The rematch with Dragon God is somewhat similar to the first fight in that it will phase through red and blue phases, although unlike the first match, it'll stay in those phases until you knock it out of the HP thresholds. The key problem is that the red phase is very much untankable head on (it'll use True Dragon Strength twice, each of which starts at like 5m damage even with 500 PHY affinity, and have enough accuracy that dodgetanking is not reliable). Resurrection, Eirin's overheal, Akyuu's invincibility or Tenshi's PHY reduction passive are some things that can help actually tank two of them, but I have none of those in this team, which means the only recourse I have is to just have Marisa burst through the phases so I don't have to deal with them at all. This leads to a lot of downtime during the blue phases while I wait for everyone's MP to recharge, but I couldn't find a way around this.
There's also a 2nd and 3rd lifebar in this rematch. The second lifebar features two dragon gods spamming the original version of the red and blue moves, which makes the blue one extremely annoying while the red one a non-factor mostly, not helped by the fact that it also has 0 resistance to all ailments but DTH. So you can just kill the blue one as soon as possible, then pin the red one in place with SHK and PAR until your team is ready for the third lifebar.
The third lifebar will have it just spam a fancy contentrate, followed by a three-element composite nuke, with each wave featuring an extra attack after the previous (though the "extra" ones all have half strength). This is a pretty simple damage rush test where you just try to burst it down as fast as you can. It's weak to the four "natural" elements while highly resisting SPI/DRK/MYS, so hopefully you had your appropriate nukers all buffed up during the second lifebar.
The rematch with Dragon God is somewhat similar to the first fight in that it will phase through red and blue phases, although unlike the first match, it'll stay in those phases until you knock it out of the HP thresholds. The key problem is that the red phase is very much untankable head on (it'll use True Dragon Strength twice, each of which starts at like 5m damage even with 500 PHY affinity, and have enough accuracy that dodgetanking is not reliable). Resurrection, Eirin's overheal, Akyuu's invincibility or Tenshi's PHY reduction passive are some things that can help actually tank two of them, but I have none of those in this team, which means the only recourse I have is to just have Marisa burst through the phases so I don't have to deal with them at all. This leads to a lot of downtime during the blue phases while I wait for everyone's MP to recharge, but I couldn't find a way around this.
There's also a 2nd and 3rd lifebar in this rematch. The second lifebar features two dragon gods spamming the original version of the red and blue moves, which makes the blue one extremely annoying while the red one a non-factor mostly, not helped by the fact that it also has 0 resistance to all ailments but DTH. So you can just kill the blue one as soon as possible, then pin the red one in place with SHK and PAR until your team is ready for the third lifebar.
The third lifebar will have it just spam a fancy contentrate, followed by a three-element composite nuke, with each wave featuring an extra attack after the previous (though the "extra" ones all have half strength). This is a pretty simple damage rush test where you just try to burst it down as fast as you can. It's weak to the four "natural" elements while highly resisting SPI/DRK/MYS, so hopefully you had your appropriate nukers all buffed up during the second lifebar.










