Uploaded October 2021 | Updated September 2026, 3 days ago
Blue Orchid's gimmick is that it starts with pretty decently high defenses on both ends, but after 2 turns it'll start losing a bit of those defenses every turn with Melt Shell. It would be a pretty interesting gimmick if not for that 1) it's vulnerable to poison, silence, and heavy, meaning that you can start cracking that defense even before it cracks itself, and 2) it doesn't exactly do anything interesting while it's staying on the field, just uses some generic party wide CLD attacks that don't even do very threatening amounts of damage. A pretty easy boss to blow through, all in all.
Blue Orchid's gimmick is that it starts with pretty decently high defenses on both ends, but after 2 turns it'll start losing a bit of those defenses every turn with Melt Shell. It would be a pretty interesting gimmick if not for that 1) it's vulnerable to poison, silence, and heavy, meaning that you can start cracking that defense even before it cracks itself, and 2) it doesn't exactly do anything interesting while it's staying on the field, just uses some generic party wide CLD attacks that don't even do very threatening amounts of damage. A pretty easy boss to blow through, all in all.










