@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | K Rool: Diddy/Tiny/Chunky Phases - 8xA @dk64abuttonchallenge86 | Uploaded February 2018 | Updated October 2024, 5 hours ago.
Every A press seen in this video can be skipped depending on where you want to use your pause cancel. Since you only get one pause cancel per fight, we're stuck with a bunch of presses. Saving presses on any of these phases could potentially effect the others due to the pause cancel location moving around.

We're done for now. Stay subscribed and you'll be able to see when any improvements are found! I fully expect some to come in the future, but I'm taking a break from working on this project for a bit. It's been super fun and I love how amazing these strategies have ended up being. We've come a long way from the 200+ presses we were at a few years ago, and 192 0xA GBs is insanely impressive. See the end of this video for further acknowledgments.

For my main channel, see: youtube.com/user/RingRush

Why is this 8xA?:
The entire problem boils down to reaching the Diddy/Tiny/Chunky barrels in the middle of the arena. A side issue (that would be solveable if we had the above) is slamming the switch in Chunky's phase.

Every Kong can dismount jump towards the center, but not get enough distance. A way to increase lag in the fight would help with that, though there aren't really any leads.

Chunky could hit 0 if he could keep slamming the center switch from OoB after setting a stored position. A way to clip from a dismount jump would do the trick, but doesn't seem too likely. Alternatively, it wouldn't take that much more extra lag to slam the center directly.

The center warp is an intriguing tool, but it doesn't provide anything in the way of noteworthy height gain. You can't grab the pole as you hit the warp, or something like that. You also can't use damage to help, since a damaged state disables Kong barrels.

If you could pause cancel repeatedly or find a way to remote dismount without a pause cancel, then everything here gets solved immediately. Some way to escape the fight and return to it later (with a fresh pause cancel) could maybe be used, though that seems very infeasible to me based on how the fight works.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc

For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16
K Rool: Diddy/Tiny/Chunky Phases - 8xACreepy Castle: 3 Diddy GBs and Medal - 0xAGloomy Galleon: Lighthouse Ship GBs, Chunkys Medal - 0xAFungi Forest: Chunkys Minecart GB - 0xACreepy Castle: Buying Moves & Red/Green/Blue/Purple Blueprints - 0xAJungle Japes: 4 Lanky GBs - 0xAGloomy Galleon: 3 Chunky GBs, Chest Fairy, Crown - 0xAFungi Forest: Apple GB - 0xAFungi Forest: DKs Barn GB, Fairy - 0xAAngry Aztec: 2 Lanky GBs, Llama Fairy, Key - 0xAFungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xAFlashback Storage in Aztec Lobby - 0xA

K Rool: Diddy/Tiny/Chunky Phases - 8xA @dk64abuttonchallenge86

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